make filled inventory slots blank (#27150)
* blank filled slots * Update InventoryTemplatePrototype.cs
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@@ -15,11 +15,12 @@ namespace Content.Client.UserInterface.Controls
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public TextureRect ButtonRect { get; }
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public TextureRect BlockedRect { get; }
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public TextureRect HighlightRect { get; }
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public SpriteView SpriteView { get; }
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public SpriteView HoverSpriteView { get; }
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public TextureButton StorageButton { get; }
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public CooldownGraphic CooldownDisplay { get; }
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private SpriteView SpriteView { get; }
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public EntityUid? Entity => SpriteView.Entity;
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private bool _slotNameSet;
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@@ -68,7 +69,18 @@ namespace Content.Client.UserInterface.Controls
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set
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{
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_buttonTexturePath = value;
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ButtonRect.Texture = Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
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UpdateButtonTexture();
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}
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}
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private string? _fullButtonTexturePath;
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public string? FullButtonTexturePath
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{
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get => _fullButtonTexturePath;
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set
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{
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_fullButtonTexturePath = value;
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UpdateButtonTexture();
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}
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}
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@@ -197,6 +209,21 @@ namespace Content.Client.UserInterface.Controls
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HoverSpriteView.SetEntity(null);
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}
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public void SetEntity(EntityUid? ent)
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{
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SpriteView.SetEntity(ent);
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UpdateButtonTexture();
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}
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private void UpdateButtonTexture()
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{
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var fullTexture = Theme.ResolveTextureOrNull(_fullButtonTexturePath);
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var texture = Entity.HasValue && fullTexture != null
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? fullTexture.Texture
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: Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
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ButtonRect.Texture = texture;
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}
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private void OnButtonPressed(GUIBoundKeyEventArgs args)
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{
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Pressed?.Invoke(args, this);
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@@ -229,8 +256,8 @@ namespace Content.Client.UserInterface.Controls
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base.OnThemeUpdated();
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StorageButton.TextureNormal = Theme.ResolveTextureOrNull(_storageTexturePath)?.Texture;
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ButtonRect.Texture = Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
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HighlightRect.Texture = Theme.ResolveTextureOrNull(_highlightTexturePath)?.Texture;
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UpdateButtonTexture();
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}
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EntityUid? IEntityControl.UiEntity => Entity;
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