grindable/juiceable stacks (#4391)
* grindable/juiceable stacks reagent grinder now takes stacks into account added ScaleSolution that allows easy scaling of solution contents * grindable/juiceable stacks revision grinder/juicer stack fix now ECS added JuiceableScalingEvent * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.Components;
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@@ -6,7 +6,9 @@ using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Kitchen.Components;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Server.UserInterface;
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using Content.Server.Kitchen.Events;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen.Components;
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@@ -30,7 +32,7 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private Queue<ReagentGrinderComponent> _uiUpdateQueue = new ();
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private Queue<ReagentGrinderComponent> _uiUpdateQueue = new();
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public override void Initialize()
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{
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@@ -40,11 +42,17 @@ namespace Content.Server.Kitchen.EntitySystems
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SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) => EnqueueUiUpdate(component));
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SubscribeLocalEvent<ReagentGrinderComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<StackComponent, JuiceableScalingEvent>(JuiceableScaling);
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}
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private void JuiceableScaling(EntityUid uid, StackComponent component, JuiceableScalingEvent args)
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{
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args.Scalar *= component.Count; // multiply scalar by amount of items in stack
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}
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private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent component, InteractUsingEvent args)
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{
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if(args.Handled) return;
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if (args.Handled) return;
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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@@ -58,7 +66,7 @@ namespace Content.Server.Kitchen.EntitySystems
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//First, check if user is trying to insert a beaker.
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//No promise it will be a beaker right now, but whatever.
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//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
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if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
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if (heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
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{
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component.BeakerContainer.Insert(heldEnt);
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component.HeldBeaker = beaker;
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@@ -74,7 +82,7 @@ namespace Content.Server.Kitchen.EntitySystems
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}
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//Next, see if the user is trying to insert something they want to be ground/juiced.
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if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
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if (!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
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{
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//Entity did NOT pass the whitelist for grind/juice.
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//Wouldn't want the clown grinding up the Captain's ID card now would you?
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@@ -113,7 +121,7 @@ namespace Content.Server.Kitchen.EntitySystems
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private void EnqueueUiUpdate(ReagentGrinderComponent component)
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{
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if(!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
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if (!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
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}
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private void OnComponentInit(EntityUid uid, ReagentGrinderComponent component, ComponentInit args)
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@@ -138,12 +146,12 @@ namespace Content.Server.Kitchen.EntitySystems
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private void OnUIMessageReceived(EntityUid uid, ReagentGrinderComponent component,
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ServerBoundUserInterfaceMessage message)
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{
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if(component.Busy)
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if (component.Busy)
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{
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return;
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}
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switch(message.Message)
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switch (message.Message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered) break;
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@@ -158,7 +166,7 @@ namespace Content.Server.Kitchen.EntitySystems
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
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if(component.Chamber.ContainedEntities.Count > 0)
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if (component.Chamber.ContainedEntities.Count > 0)
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{
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ClickSound(component);
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for (var i = component.Chamber.ContainedEntities.Count - 1; i >= 0; i--)
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@@ -234,7 +242,7 @@ namespace Content.Server.Kitchen.EntitySystems
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return;
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var beaker = component.BeakerContainer.ContainedEntity;
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if(beaker is null)
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if (beaker is null)
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return;
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component.BeakerContainer.Remove(beaker);
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@@ -258,7 +266,7 @@ namespace Content.Server.Kitchen.EntitySystems
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private void DoWork(ReagentGrinderComponent component, IEntity user, SharedReagentGrinderComponent.GrinderProgram program)
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{
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//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
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if(!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered || component.Busy || component.Chamber.ContainedEntities.Count <= 0 || component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered || component.Busy || component.Chamber.ContainedEntities.Count <= 0 || component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
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{
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return;
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}
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@@ -278,12 +286,14 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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if (!item.HasTag("Grindable")) continue;
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if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
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if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume > component.HeldBeaker.MaxVolume) continue;
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var juiceEvent = new JuiceableScalingEvent(); // default of scalar is always 1.0
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RaiseLocalEvent<JuiceableScalingEvent>(item.Uid, juiceEvent, false);
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if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume * juiceEvent.Scalar > component.HeldBeaker.MaxVolume) continue;
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solution.Solution.ScaleSolution(juiceEvent.Scalar);
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component.HeldBeaker.TryAddSolution(solution.Solution);
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solution.RemoveAllSolution();
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item.Delete();
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}
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component.Busy = false;
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EnqueueUiUpdate(component);
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
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@@ -297,7 +307,13 @@ namespace Content.Server.Kitchen.EntitySystems
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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{
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if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
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if (component.HeldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > component.HeldBeaker.MaxVolume) continue;
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var juiceEvent = new JuiceableScalingEvent(); // default of scalar is always 1.0
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if (item.HasComponent<StackComponent>())
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{
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RaiseLocalEvent<JuiceableScalingEvent>(item.Uid, juiceEvent);
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}
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if (component.HeldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume * juiceEvent.Scalar > component.HeldBeaker.MaxVolume) continue;
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juiceMe.JuiceResultSolution.ScaleSolution(juiceEvent.Scalar);
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component.HeldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
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item.Delete();
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}
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23
Content.Server/Kitchen/Events/JuiceableScalingEvent.cs
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23
Content.Server/Kitchen/Events/JuiceableScalingEvent.cs
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@@ -0,0 +1,23 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Kitchen.Events
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{
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/// <summary>
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/// Used in scaling amount of solution to extract in juicing
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/// </summary>
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public class JuiceableScalingEvent : EntityEventArgs
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{
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public JuiceableScalingEvent()
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{
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Scalar = 1f;
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}
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public float Scalar
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{
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get;
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set;
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}
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}
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}
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@@ -115,6 +115,27 @@ namespace Content.Shared.Chemistry.Solution
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TotalVolume += quantity;
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}
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/// <summary>
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/// Scales the amount of solution.
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/// </summary>
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/// <param name="scale">The scalar to modify the solution by.</param>
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public void ScaleSolution(float scale)
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{
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if (scale == 1) return;
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var tempContents = new List<ReagentQuantity>(_contents);
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foreach(ReagentQuantity current in tempContents)
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{
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if(scale > 1)
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{
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AddReagent(current.ReagentId, current.Quantity * scale - current.Quantity);
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}
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else
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{
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RemoveReagent(current.ReagentId, current.Quantity - current.Quantity * scale);
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}
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}
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}
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/// <summary>
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/// Returns the amount of a single reagent inside the solution.
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/// </summary>
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