Get rid of the OverlayEffectsComponent stuff (#3010)

* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
This commit is contained in:
20kdc
2021-01-24 08:17:45 +00:00
committed by GitHub
parent 329d599107
commit e53ae365a3
21 changed files with 65 additions and 659 deletions

View File

@@ -51,25 +51,11 @@ namespace Content.Server.StationEvents
public override void Startup()
{
ResetTimeUntilPulse();
var componentManager = IoCManager.Resolve<IComponentManager>();
foreach (var overlay in componentManager.EntityQuery<ServerOverlayEffectsComponent>())
{
overlay.AddOverlay(SharedOverlayID.RadiationPulseOverlay);
}
base.Startup();
}
public override void Shutdown()
{
var componentManager = IoCManager.Resolve<IComponentManager>();
foreach (var overlay in componentManager.EntityQuery<ServerOverlayEffectsComponent>())
{
overlay.RemoveOverlay(SharedOverlayID.RadiationPulseOverlay);
}
base.Shutdown();
}