Get rid of the OverlayEffectsComponent stuff (#3010)
* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality * Flashes and Flashbangs use the same code now (the Flashable path because it's better)
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@@ -47,7 +47,7 @@ namespace Content.Client.StationEvents
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// TODO: When worldHandle can do DrawCircle change this.
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public RadiationPulseOverlay() : base(nameof(SharedOverlayID.RadiationPulseOverlay))
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public RadiationPulseOverlay() : base(nameof(RadiationPulseOverlay))
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{
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IoCManager.InjectDependencies(this);
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_lastTick = _gameTiming.CurTime;
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