Get rid of the OverlayEffectsComponent stuff (#3010)

* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
This commit is contained in:
20kdc
2021-01-24 08:17:45 +00:00
committed by GitHub
parent 329d599107
commit e53ae365a3
21 changed files with 65 additions and 659 deletions

View File

@@ -13,6 +13,7 @@ using Content.Client.StationEvents;
using Content.Client.UserInterface;
using Content.Client.UserInterface.AdminMenu;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Graphics.Overlays;
using Content.Shared.Actions;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Cargo;
@@ -149,7 +150,12 @@ namespace Content.Client
IoCManager.Resolve<IGameHud>().Initialize();
IoCManager.Resolve<IClientNotifyManager>().Initialize();
IoCManager.Resolve<IClientGameTicker>().Initialize();
IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
var overlayMgr = IoCManager.Resolve<IOverlayManager>();
overlayMgr.AddOverlay(new ParallaxOverlay());
overlayMgr.AddOverlay(new GradientCircleMaskOverlay());
overlayMgr.AddOverlay(new CircleMaskOverlay());
overlayMgr.AddOverlay(new FlashOverlay());
overlayMgr.AddOverlay(new RadiationPulseOverlay());
IoCManager.Resolve<IChatManager>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<IClientPreferencesManager>().Initialize();