Fix typingindicator doing a naughty (#37438)
How this wasn't caught before but raisepredictiveevent should never get raised when re-running states.
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@@ -63,6 +63,9 @@ public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
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{
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{
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base.Update(frameTime);
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base.Update(frameTime);
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if (!_time.IsFirstTimePredicted)
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return;
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// check if client didn't changed chat text box for a long time
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// check if client didn't changed chat text box for a long time
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if (_isClientTyping)
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if (_isClientTyping)
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{
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{
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