New event: Approaching unknown shuttle (#24490)

* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Ed
2024-05-10 14:35:59 +03:00
committed by GitHub
parent d061aa437e
commit e522bbf90d
30 changed files with 8252 additions and 47 deletions

View File

@@ -1,4 +1,6 @@
using Content.Server.Maps;
using Content.Shared.GridPreloader.Prototypes;
using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@@ -16,11 +18,14 @@ public sealed partial class LoadMapRuleComponent : Component
public MapId? Map;
[DataField]
public ProtoId<GameMapPrototype>? GameMap ;
public ProtoId<GameMapPrototype>? GameMap;
[DataField]
public ResPath? MapPath;
[DataField]
public ProtoId<PreloadedGridPrototype>? PreloadedGrid;
[DataField]
public List<EntityUid> MapGrids = new();