full sticky prediction (#30230)
* move all sticky stuff to shared and cleanup/grammar fix * update imports and ref --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,23 +1,26 @@
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Sticky.Components;
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using DrawDepth;
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using DrawDepth;
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/// <summary>
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/// Sets the sprite's draw depth depending on whether it's stuck.
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/// </summary>
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[RegisterComponent]
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public sealed partial class StickyVisualizerComponent : Component
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{
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/// <summary>
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/// What sprite draw depth set when entity stuck.
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/// What sprite draw depth gets set to when stuck to something.
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/// </summary>
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[DataField("stuckDrawDepth")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public int StuckDrawDepth = (int) DrawDepth.Overdoors;
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/// <summary>
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/// What sprite draw depth set when entity unstuck.
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/// The sprite's original draw depth before being stuck.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int DefaultDrawDepth;
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[DataField]
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public int OriginalDrawDepth;
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}
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[Serializable, NetSerializable]
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