Explosion SFX juicing + higher persistence (#22544)
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@@ -71,7 +71,7 @@ public sealed partial class LightBulbComponent : Component
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/// </summary>
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[DataField("breakSound")]
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[ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier BreakSound = new SoundCollectionSpecifier("GlassBreak");
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public SoundSpecifier BreakSound = new SoundCollectionSpecifier("GlassBreak", AudioParams.Default.WithVolume(-6f));
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#region Appearance
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