Explosion SFX juicing + higher persistence (#22544)
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@@ -127,7 +127,7 @@ public sealed partial class AnomalyComponent : Component
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/// The sound plays when an anomaly goes supercritical
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/// </summary>
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[DataField]
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public SoundSpecifier? SupercriticalSound = new SoundCollectionSpecifier("explosion");
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public SoundSpecifier? SupercriticalSound = new SoundCollectionSpecifier("Explosion");
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#endregion
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/// <summary>
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