Explosion SFX juicing + higher persistence (#22544)

This commit is contained in:
Kara
2023-12-15 09:57:46 -07:00
committed by GitHub
parent 46b59329b0
commit e4a227ff0d
40 changed files with 151 additions and 22 deletions

View File

@@ -19,11 +19,6 @@ public sealed class ExplosionOverlaySystem : EntitySystem
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
/// <summary>
/// For how many seconds should an explosion stay on-screen once it has finished expanding?
/// </summary>
public float ExplosionPersistence = 0.3f;
public override void Initialize()
{
base.Initialize();