Explosion SFX juicing + higher persistence (#22544)
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@@ -19,11 +19,6 @@ public sealed class ExplosionOverlaySystem : EntitySystem
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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/// <summary>
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/// For how many seconds should an explosion stay on-screen once it has finished expanding?
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/// </summary>
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public float ExplosionPersistence = 0.3f;
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public override void Initialize()
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{
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base.Initialize();
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