Optimizes atmos

This commit is contained in:
Vera Aguilera Puerto
2021-03-25 14:57:57 +01:00
parent f0b6220f30
commit e45548ac74
2 changed files with 2 additions and 2 deletions

View File

@@ -640,7 +640,7 @@ namespace Content.Server.Atmos
// Can't process a tile without air
if (Air == null)
{
Excited = false;
_gridAtmosphereComponent.RemoveActiveTile(this);
return;
}

View File

@@ -373,7 +373,7 @@ namespace Content.Server.GameObjects.Components.Atmos
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual void AddActiveTile(TileAtmosphere tile)
{
if (tile?.GridIndex != _gridId) return;
if (tile?.GridIndex != _gridId || tile.Air == null) return;
tile.Excited = true;
_activeTiles.Add(tile);
}