Adds parchís game board, improves tabletop system to support other games. (#4610)
This commit is contained in:
committed by
GitHub
parent
5534aec102
commit
e440df03db
@@ -2,6 +2,8 @@
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Tabletop.Components
|
||||
{
|
||||
@@ -13,6 +15,18 @@ namespace Content.Server.Tabletop.Components
|
||||
{
|
||||
public override string Name => "TabletopGame";
|
||||
|
||||
[DataField("boardName")]
|
||||
public string BoardName { get; } = "tabletop-default-board-name";
|
||||
|
||||
[DataField("setup", required: true)]
|
||||
public TabletopSetup Setup { get; } = new TabletopChessSetup();
|
||||
|
||||
[DataField("size")]
|
||||
public Vector2i Size { get; } = (300, 300);
|
||||
|
||||
[DataField("cameraZoom")]
|
||||
public Vector2 CameraZoom { get; } = Vector2.One;
|
||||
|
||||
/// <summary>
|
||||
/// A verb that allows the player to start playing a tabletop game.
|
||||
/// </summary>
|
||||
|
||||
80
Content.Server/Tabletop/TabletopChessSetup.cs
Normal file
80
Content.Server/Tabletop/TabletopChessSetup.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Tabletop
|
||||
{
|
||||
public class TabletopChessSetup : TabletopSetup
|
||||
{
|
||||
[DataField("boardPrototype")]
|
||||
public string ChessBoardPrototype { get; } = "ChessBoardTabletop";
|
||||
|
||||
// TODO: Un-hardcode the rest of entity prototype IDs, probably.
|
||||
|
||||
public override void SetupTabletop(MapId mapId, IEntityManager entityManager)
|
||||
{
|
||||
var chessboard = entityManager.SpawnEntity(ChessBoardPrototype, new MapCoordinates(-1, 0, mapId));
|
||||
chessboard.Transform.Anchored = true;
|
||||
|
||||
SpawnPieces(entityManager, new MapCoordinates(-4.5f, 3.5f, mapId));
|
||||
}
|
||||
|
||||
private void SpawnPieces(IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
|
||||
{
|
||||
var (mapId, x, y) = topLeft;
|
||||
|
||||
// Spawn all black pieces
|
||||
SpawnPiecesRow(entityManager, "Black", topLeft, separation);
|
||||
SpawnPawns(entityManager, "Black", new MapCoordinates(x, y - separation, mapId) , separation);
|
||||
|
||||
// Spawn all white pieces
|
||||
SpawnPawns(entityManager, "White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
|
||||
SpawnPiecesRow(entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
|
||||
|
||||
// Extra queens
|
||||
entityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
|
||||
entityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
|
||||
}
|
||||
|
||||
// TODO: refactor to load FEN instead
|
||||
private void SpawnPiecesRow(IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
|
||||
{
|
||||
const string piecesRow = "rnbqkbnr";
|
||||
|
||||
var (mapId, x, y) = left;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
switch (piecesRow[i])
|
||||
{
|
||||
case 'r':
|
||||
entityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'n':
|
||||
entityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'b':
|
||||
entityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'q':
|
||||
entityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'k':
|
||||
entityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: refactor to load FEN instead
|
||||
private void SpawnPawns(IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
|
||||
{
|
||||
var (mapId, x, y) = left;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
entityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Content.Server/Tabletop/TabletopParchisSetup.cs
Normal file
60
Content.Server/Tabletop/TabletopParchisSetup.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Tabletop
|
||||
{
|
||||
public class TabletopParchisSetup : TabletopSetup
|
||||
{
|
||||
[DataField("boardPrototype")]
|
||||
public string ParchisBoardPrototype { get; } = "ParchisBoardTabletop";
|
||||
|
||||
[DataField("redPiecePrototype")]
|
||||
public string RedPiecePrototype { get; } = "RedParchisPiece";
|
||||
|
||||
[DataField("greenPiecePrototype")]
|
||||
public string GreenPiecePrototype { get; } = "GreenParchisPiece";
|
||||
|
||||
[DataField("yellowPiecePrototype")]
|
||||
public string YellowPiecePrototype { get; } = "YellowParchisPiece";
|
||||
|
||||
[DataField("bluePiecePrototype")]
|
||||
public string BluePiecePrototype { get; } = "BlueParchisPiece";
|
||||
|
||||
public override void SetupTabletop(MapId mapId, IEntityManager entityManager)
|
||||
{
|
||||
var board = entityManager.SpawnEntity(ParchisBoardPrototype, new MapCoordinates(0, 0, mapId));
|
||||
board.Transform.Anchored = true;
|
||||
|
||||
const float x1 = 6.25f;
|
||||
const float x2 = 4.25f;
|
||||
|
||||
const float y1 = 6.25f;
|
||||
const float y2 = 4.25f;
|
||||
|
||||
// Red pieces.
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x1, -y1, mapId));
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x1, -y2, mapId));
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x2, -y1, mapId));
|
||||
entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x2, -y2, mapId));
|
||||
|
||||
// Green pieces.
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x1, -y1, mapId));
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x1, -y2, mapId));
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x2, -y1, mapId));
|
||||
entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x2, -y2, mapId));
|
||||
|
||||
// Yellow pieces.
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x1, y1, mapId));
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x1, y2, mapId));
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x2, y1, mapId));
|
||||
entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x2, y2, mapId));
|
||||
|
||||
// Blue pieces.
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x1, y1, mapId));
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x1, y2, mapId));
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x2, y1, mapId));
|
||||
entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x2, y2, mapId));
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Content.Server/Tabletop/TabletopSetup.cs
Normal file
12
Content.Server/Tabletop/TabletopSetup.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Tabletop
|
||||
{
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract class TabletopSetup
|
||||
{
|
||||
public abstract void SetupTabletop(MapId mapId, IEntityManager entityManager);
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Tabletop
|
||||
{
|
||||
public partial class TabletopSystem
|
||||
{
|
||||
private void SetupChessBoard(MapId mapId)
|
||||
{
|
||||
var chessboard = EntityManager.SpawnEntity("ChessBoardTabletop", new MapCoordinates(-1, 0, mapId));
|
||||
chessboard.Transform.Anchored = true;
|
||||
|
||||
SpawnPieces(new MapCoordinates(-4.5f, 3.5f, mapId));
|
||||
}
|
||||
|
||||
private void SpawnPieces(MapCoordinates topLeft, float separation = 1f)
|
||||
{
|
||||
var (mapId, x, y) = topLeft;
|
||||
|
||||
// Spawn all black pieces
|
||||
SpawnPiecesRow("Black", topLeft, separation);
|
||||
SpawnPawns("Black", new MapCoordinates(x, y - separation, mapId) , separation);
|
||||
|
||||
// Spawn all white pieces
|
||||
SpawnPawns("White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
|
||||
SpawnPiecesRow("White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
|
||||
|
||||
// Extra queens
|
||||
EntityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
|
||||
EntityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
|
||||
}
|
||||
|
||||
// TODO: refactor to load FEN instead
|
||||
private void SpawnPiecesRow(string color, MapCoordinates left, float separation = 1f)
|
||||
{
|
||||
const string piecesRow = "rnbqkbnr";
|
||||
|
||||
var (mapId, x, y) = left;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
switch (piecesRow[i])
|
||||
{
|
||||
case 'r':
|
||||
EntityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'n':
|
||||
EntityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'b':
|
||||
EntityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'q':
|
||||
EntityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
case 'k':
|
||||
EntityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: refactor to load FEN instead
|
||||
private void SpawnPawns(string color, MapCoordinates left, float separation = 1f)
|
||||
{
|
||||
var (mapId, x, y) = left;
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
EntityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Tabletop.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tabletop;
|
||||
using Content.Shared.Tabletop.Events;
|
||||
using JetBrains.Annotations;
|
||||
@@ -8,6 +10,7 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||
@@ -19,6 +22,7 @@ namespace Content.Server.Tabletop
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly ViewSubscriberSystem _viewSubscriberSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
|
||||
/// <summary>
|
||||
/// All tabletop games currently in progress. Sessions are associated with an entity UID, which acts as a
|
||||
@@ -31,10 +35,17 @@ namespace Content.Server.Tabletop
|
||||
SubscribeNetworkEvent<TabletopMoveEvent>(OnTabletopMove);
|
||||
SubscribeNetworkEvent<TabletopDraggingPlayerChangedEvent>(OnDraggingPlayerChanged);
|
||||
SubscribeNetworkEvent<TabletopStopPlayingEvent>(OnStopPlaying);
|
||||
SubscribeLocalEvent<TabletopGameComponent, ActivateInWorldEvent>(OnTabletopActivate);
|
||||
SubscribeLocalEvent<TabletopGameComponent, ComponentShutdown>(OnGameShutdown);
|
||||
SubscribeLocalEvent<TabletopDraggableComponent, ComponentGetState>(GetCompState);
|
||||
}
|
||||
|
||||
private void OnTabletopActivate(EntityUid uid, TabletopGameComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if(_actionBlockerSystem.CanInteract(args.User))
|
||||
OpenTable(args.User, args.Target);
|
||||
}
|
||||
|
||||
private void GetCompState(EntityUid uid, TabletopDraggableComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new TabletopDraggableComponentState(component.DraggingPlayer);
|
||||
@@ -47,19 +58,19 @@ namespace Content.Server.Tabletop
|
||||
/// <param name="table">The entity with which the tabletop game session will be associated.</param>
|
||||
public void OpenTable(IEntity user, IEntity table)
|
||||
{
|
||||
if (user.PlayerSession() is not { } playerSession) return;
|
||||
if (user.PlayerSession() is not { } playerSession
|
||||
|| !table.TryGetComponent(out TabletopGameComponent? tabletop)) return;
|
||||
|
||||
// Make sure we have a session, and add the player to it
|
||||
var session = EnsureSession(table.Uid);
|
||||
var session = EnsureSession(table.Uid, tabletop);
|
||||
session.StartPlaying(playerSession);
|
||||
|
||||
// Create a camera for the user to use
|
||||
// TODO: set correct coordinates, depending on the piece the game was started from
|
||||
IEntity camera = CreateCamera(user, new MapCoordinates(0, 0, session.MapId));
|
||||
IEntity camera = CreateCamera(tabletop, user, new MapCoordinates(0, 0, session.MapId));
|
||||
|
||||
// Tell the client to open a viewport for the tabletop game
|
||||
// TODO: use actual title/size from prototype, for now we assume its chess
|
||||
RaiseNetworkEvent(new TabletopPlayEvent(table.Uid, camera.Uid, "Chess", (274 + 64, 274)), playerSession.ConnectedClient);
|
||||
RaiseNetworkEvent(new TabletopPlayEvent(table.Uid, camera.Uid, Loc.GetString(tabletop.BoardName), tabletop.Size), playerSession.ConnectedClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,7 +78,7 @@ namespace Content.Server.Tabletop
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity UID to ensure a session for.</param>
|
||||
/// <returns>The created/stored tabletop game session.</returns>
|
||||
private TabletopSession EnsureSession(EntityUid uid)
|
||||
private TabletopSession EnsureSession(EntityUid uid, TabletopGameComponent tabletop)
|
||||
{
|
||||
// We already have a session, return it
|
||||
// TODO: if tables are connected, treat them as a single entity
|
||||
@@ -88,8 +99,7 @@ namespace Content.Server.Tabletop
|
||||
var session = _gameSessions[uid];
|
||||
|
||||
// Since this is the first time opening this session, set up the game
|
||||
// TODO: don't assume we're playing chess
|
||||
SetupChessBoard(session.MapId);
|
||||
tabletop.Setup.SetupTabletop(session.MapId, EntityManager);
|
||||
|
||||
return session;
|
||||
}
|
||||
@@ -169,10 +179,11 @@ namespace Content.Server.Tabletop
|
||||
/// <summary>
|
||||
/// Create a camera entity for a user to control, and add the user to the view subscribers.
|
||||
/// </summary>
|
||||
/// <param name="tabletop">The tabletop to create the camera for.</param>
|
||||
/// <param name="user">The user entity to create this camera for and add to the view subscribers.</param>
|
||||
/// <param name="coordinates">The map coordinates to spawn this camera at.</param>
|
||||
// TODO: this can probably be generalized into a "CctvSystem" or whatever
|
||||
private IEntity CreateCamera(IEntity user, MapCoordinates coordinates)
|
||||
private IEntity CreateCamera(TabletopGameComponent tabletop, IEntity user, MapCoordinates coordinates)
|
||||
{
|
||||
// Spawn an empty entity at the coordinates
|
||||
var camera = EntityManager.SpawnEntity(null, coordinates);
|
||||
@@ -180,6 +191,7 @@ namespace Content.Server.Tabletop
|
||||
// Add an eye component and disable FOV
|
||||
var eyeComponent = camera.EnsureComponent<EyeComponent>();
|
||||
eyeComponent.DrawFov = false;
|
||||
eyeComponent.Zoom = tabletop.CameraZoom;
|
||||
|
||||
// Add the user to the view subscribers. If there is no player session, just skip this step
|
||||
if (user.PlayerSession() is { } playerSession)
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
## TabletopGameComponent
|
||||
tabletop-verb-play-game = Play Game
|
||||
tabletop-default-board-name = Board Game
|
||||
|
||||
## Chess
|
||||
tabletop-chess-board-name = Chess
|
||||
tabletop-chess-flip = Flip
|
||||
|
||||
## Parchís
|
||||
tabletop-parchis-board-name = Parchís
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
sprite: Objects/Fun/Tabletop/chessboard.rsi
|
||||
state: chessboard
|
||||
- type: TabletopGame
|
||||
boardName: tabletop-chess-board-name
|
||||
size: 338, 274
|
||||
setup: !type:TabletopChessSetup
|
||||
|
||||
# Chessboard tabletop item (item only visible in tabletop game)
|
||||
- type: entity
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
# Parchís board item (normal in game item you can hold in your hand)
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: ParchisBoard
|
||||
name: parchís board
|
||||
description: Cross and circle board game famous for destroying countless friendships.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/parchis.rsi
|
||||
state: board
|
||||
- type: TabletopGame
|
||||
boardName: tabletop-parchis-board-name
|
||||
size: 574, 574
|
||||
setup:
|
||||
!type:TabletopParchisSetup
|
||||
|
||||
# Parchís tabletop item (item only visible in tabletop game)
|
||||
- type: entity
|
||||
id: ParchisBoardTabletop
|
||||
name: parchís
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/parchis_tabletop.rsi
|
||||
state: board
|
||||
noRot: false
|
||||
drawdepth: FloorTiles
|
||||
|
||||
# Parchís pieces
|
||||
- type: entity
|
||||
id: BaseParchisPiece
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
- type: TabletopDraggable
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
noRot: true
|
||||
sprite: Objects/Fun/Tabletop/parchis_pieces.rsi
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: TabletopItemVisualizer
|
||||
|
||||
- type: entity
|
||||
id: RedParchisPiece
|
||||
name: red piece
|
||||
parent: BaseParchisPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: red
|
||||
|
||||
- type: entity
|
||||
id: GreenParchisPiece
|
||||
name: green piece
|
||||
parent: BaseParchisPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: green
|
||||
|
||||
- type: entity
|
||||
id: YellowParchisPiece
|
||||
name: yellow piece
|
||||
parent: BaseParchisPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: yellow
|
||||
|
||||
- type: entity
|
||||
id: BlueParchisPiece
|
||||
name: blue piece
|
||||
parent: BaseParchisPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: blue
|
||||
BIN
Resources/Textures/Objects/Fun/Tabletop/parchis.rsi/board.png
Normal file
BIN
Resources/Textures/Objects/Fun/Tabletop/parchis.rsi/board.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 451 B |
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Zumorica",
|
||||
"size": {
|
||||
"x": 18,
|
||||
"y": 18
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "board"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Zumorica",
|
||||
"size": {
|
||||
"x": 24,
|
||||
"y": 24
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "red"
|
||||
},
|
||||
{
|
||||
"name": "green"
|
||||
},
|
||||
{
|
||||
"name": "yellow"
|
||||
},
|
||||
{
|
||||
"name": "blue"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Zumorica",
|
||||
"size": {
|
||||
"x": 548,
|
||||
"y": 548
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "board"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user