Adds parchís game board, improves tabletop system to support other games. (#4610)
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e440df03db
@@ -2,6 +2,8 @@
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tabletop.Components
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namespace Content.Server.Tabletop.Components
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{
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{
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@@ -13,6 +15,18 @@ namespace Content.Server.Tabletop.Components
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{
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{
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public override string Name => "TabletopGame";
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public override string Name => "TabletopGame";
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[DataField("boardName")]
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public string BoardName { get; } = "tabletop-default-board-name";
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[DataField("setup", required: true)]
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public TabletopSetup Setup { get; } = new TabletopChessSetup();
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[DataField("size")]
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public Vector2i Size { get; } = (300, 300);
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[DataField("cameraZoom")]
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public Vector2 CameraZoom { get; } = Vector2.One;
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/// <summary>
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/// <summary>
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/// A verb that allows the player to start playing a tabletop game.
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/// A verb that allows the player to start playing a tabletop game.
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/// </summary>
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/// </summary>
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80
Content.Server/Tabletop/TabletopChessSetup.cs
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80
Content.Server/Tabletop/TabletopChessSetup.cs
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@@ -0,0 +1,80 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tabletop
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{
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public class TabletopChessSetup : TabletopSetup
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{
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[DataField("boardPrototype")]
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public string ChessBoardPrototype { get; } = "ChessBoardTabletop";
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// TODO: Un-hardcode the rest of entity prototype IDs, probably.
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public override void SetupTabletop(MapId mapId, IEntityManager entityManager)
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{
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var chessboard = entityManager.SpawnEntity(ChessBoardPrototype, new MapCoordinates(-1, 0, mapId));
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chessboard.Transform.Anchored = true;
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SpawnPieces(entityManager, new MapCoordinates(-4.5f, 3.5f, mapId));
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}
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private void SpawnPieces(IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
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{
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var (mapId, x, y) = topLeft;
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// Spawn all black pieces
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SpawnPiecesRow(entityManager, "Black", topLeft, separation);
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SpawnPawns(entityManager, "Black", new MapCoordinates(x, y - separation, mapId) , separation);
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// Spawn all white pieces
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SpawnPawns(entityManager, "White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
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SpawnPiecesRow(entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
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// Extra queens
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entityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
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entityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
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}
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// TODO: refactor to load FEN instead
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private void SpawnPiecesRow(IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
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{
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const string piecesRow = "rnbqkbnr";
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var (mapId, x, y) = left;
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for (int i = 0; i < 8; i++)
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{
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switch (piecesRow[i])
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{
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case 'r':
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entityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'n':
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entityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'b':
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entityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'q':
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entityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'k':
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entityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
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break;
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}
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}
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}
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// TODO: refactor to load FEN instead
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private void SpawnPawns(IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
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{
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var (mapId, x, y) = left;
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for (int i = 0; i < 8; i++)
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{
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entityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
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}
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}
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}
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}
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60
Content.Server/Tabletop/TabletopParchisSetup.cs
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60
Content.Server/Tabletop/TabletopParchisSetup.cs
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@@ -0,0 +1,60 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tabletop
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{
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public class TabletopParchisSetup : TabletopSetup
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{
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[DataField("boardPrototype")]
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public string ParchisBoardPrototype { get; } = "ParchisBoardTabletop";
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[DataField("redPiecePrototype")]
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public string RedPiecePrototype { get; } = "RedParchisPiece";
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[DataField("greenPiecePrototype")]
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public string GreenPiecePrototype { get; } = "GreenParchisPiece";
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[DataField("yellowPiecePrototype")]
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public string YellowPiecePrototype { get; } = "YellowParchisPiece";
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[DataField("bluePiecePrototype")]
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public string BluePiecePrototype { get; } = "BlueParchisPiece";
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public override void SetupTabletop(MapId mapId, IEntityManager entityManager)
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{
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var board = entityManager.SpawnEntity(ParchisBoardPrototype, new MapCoordinates(0, 0, mapId));
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board.Transform.Anchored = true;
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const float x1 = 6.25f;
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const float x2 = 4.25f;
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const float y1 = 6.25f;
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const float y2 = 4.25f;
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// Red pieces.
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entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x1, -y1, mapId));
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entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x1, -y2, mapId));
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entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x2, -y1, mapId));
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entityManager.SpawnEntity(RedPiecePrototype, new MapCoordinates(-x2, -y2, mapId));
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// Green pieces.
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entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x1, -y1, mapId));
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entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x1, -y2, mapId));
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entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x2, -y1, mapId));
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entityManager.SpawnEntity(GreenPiecePrototype, new MapCoordinates(x2, -y2, mapId));
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// Yellow pieces.
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entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x1, y1, mapId));
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entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x1, y2, mapId));
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entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x2, y1, mapId));
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entityManager.SpawnEntity(YellowPiecePrototype, new MapCoordinates(x2, y2, mapId));
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// Blue pieces.
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entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x1, y1, mapId));
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entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x1, y2, mapId));
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entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x2, y1, mapId));
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entityManager.SpawnEntity(BluePiecePrototype, new MapCoordinates(-x2, y2, mapId));
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}
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}
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}
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12
Content.Server/Tabletop/TabletopSetup.cs
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12
Content.Server/Tabletop/TabletopSetup.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tabletop
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{
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[ImplicitDataDefinitionForInheritors]
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public abstract class TabletopSetup
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{
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public abstract void SetupTabletop(MapId mapId, IEntityManager entityManager);
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}
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}
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@@ -1,73 +0,0 @@
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using Robust.Shared.Map;
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namespace Content.Server.Tabletop
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{
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public partial class TabletopSystem
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{
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private void SetupChessBoard(MapId mapId)
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{
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var chessboard = EntityManager.SpawnEntity("ChessBoardTabletop", new MapCoordinates(-1, 0, mapId));
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chessboard.Transform.Anchored = true;
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SpawnPieces(new MapCoordinates(-4.5f, 3.5f, mapId));
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}
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private void SpawnPieces(MapCoordinates topLeft, float separation = 1f)
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{
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var (mapId, x, y) = topLeft;
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// Spawn all black pieces
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SpawnPiecesRow("Black", topLeft, separation);
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SpawnPawns("Black", new MapCoordinates(x, y - separation, mapId) , separation);
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// Spawn all white pieces
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SpawnPawns("White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
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SpawnPiecesRow("White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
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// Extra queens
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EntityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
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EntityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
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}
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// TODO: refactor to load FEN instead
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private void SpawnPiecesRow(string color, MapCoordinates left, float separation = 1f)
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{
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const string piecesRow = "rnbqkbnr";
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var (mapId, x, y) = left;
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for (int i = 0; i < 8; i++)
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{
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switch (piecesRow[i])
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{
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case 'r':
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EntityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'n':
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EntityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'b':
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EntityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'q':
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EntityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
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break;
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case 'k':
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EntityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
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break;
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}
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}
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}
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// TODO: refactor to load FEN instead
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private void SpawnPawns(string color, MapCoordinates left, float separation = 1f)
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{
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var (mapId, x, y) = left;
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for (int i = 0; i < 8; i++)
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{
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EntityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
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}
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}
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}
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}
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@@ -1,5 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Tabletop.Components;
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using Content.Server.Tabletop.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Tabletop;
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using Content.Shared.Tabletop;
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using Content.Shared.Tabletop.Events;
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using Content.Shared.Tabletop.Events;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -8,6 +10,7 @@ using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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@@ -19,6 +22,7 @@ namespace Content.Server.Tabletop
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{
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ViewSubscriberSystem _viewSubscriberSystem = default!;
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[Dependency] private readonly ViewSubscriberSystem _viewSubscriberSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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/// <summary>
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/// <summary>
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/// All tabletop games currently in progress. Sessions are associated with an entity UID, which acts as a
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/// All tabletop games currently in progress. Sessions are associated with an entity UID, which acts as a
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@@ -31,10 +35,17 @@ namespace Content.Server.Tabletop
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SubscribeNetworkEvent<TabletopMoveEvent>(OnTabletopMove);
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SubscribeNetworkEvent<TabletopMoveEvent>(OnTabletopMove);
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SubscribeNetworkEvent<TabletopDraggingPlayerChangedEvent>(OnDraggingPlayerChanged);
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SubscribeNetworkEvent<TabletopDraggingPlayerChangedEvent>(OnDraggingPlayerChanged);
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SubscribeNetworkEvent<TabletopStopPlayingEvent>(OnStopPlaying);
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SubscribeNetworkEvent<TabletopStopPlayingEvent>(OnStopPlaying);
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SubscribeLocalEvent<TabletopGameComponent, ActivateInWorldEvent>(OnTabletopActivate);
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SubscribeLocalEvent<TabletopGameComponent, ComponentShutdown>(OnGameShutdown);
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SubscribeLocalEvent<TabletopGameComponent, ComponentShutdown>(OnGameShutdown);
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SubscribeLocalEvent<TabletopDraggableComponent, ComponentGetState>(GetCompState);
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SubscribeLocalEvent<TabletopDraggableComponent, ComponentGetState>(GetCompState);
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}
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}
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private void OnTabletopActivate(EntityUid uid, TabletopGameComponent component, ActivateInWorldEvent args)
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{
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if(_actionBlockerSystem.CanInteract(args.User))
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OpenTable(args.User, args.Target);
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}
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private void GetCompState(EntityUid uid, TabletopDraggableComponent component, ref ComponentGetState args)
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private void GetCompState(EntityUid uid, TabletopDraggableComponent component, ref ComponentGetState args)
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{
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{
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args.State = new TabletopDraggableComponentState(component.DraggingPlayer);
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args.State = new TabletopDraggableComponentState(component.DraggingPlayer);
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@@ -47,19 +58,19 @@ namespace Content.Server.Tabletop
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/// <param name="table">The entity with which the tabletop game session will be associated.</param>
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/// <param name="table">The entity with which the tabletop game session will be associated.</param>
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public void OpenTable(IEntity user, IEntity table)
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public void OpenTable(IEntity user, IEntity table)
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{
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{
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if (user.PlayerSession() is not { } playerSession) return;
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if (user.PlayerSession() is not { } playerSession
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|| !table.TryGetComponent(out TabletopGameComponent? tabletop)) return;
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// Make sure we have a session, and add the player to it
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// Make sure we have a session, and add the player to it
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var session = EnsureSession(table.Uid);
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var session = EnsureSession(table.Uid, tabletop);
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session.StartPlaying(playerSession);
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session.StartPlaying(playerSession);
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// Create a camera for the user to use
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// Create a camera for the user to use
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// TODO: set correct coordinates, depending on the piece the game was started from
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// TODO: set correct coordinates, depending on the piece the game was started from
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IEntity camera = CreateCamera(user, new MapCoordinates(0, 0, session.MapId));
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IEntity camera = CreateCamera(tabletop, user, new MapCoordinates(0, 0, session.MapId));
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// Tell the client to open a viewport for the tabletop game
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// Tell the client to open a viewport for the tabletop game
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// TODO: use actual title/size from prototype, for now we assume its chess
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RaiseNetworkEvent(new TabletopPlayEvent(table.Uid, camera.Uid, Loc.GetString(tabletop.BoardName), tabletop.Size), playerSession.ConnectedClient);
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RaiseNetworkEvent(new TabletopPlayEvent(table.Uid, camera.Uid, "Chess", (274 + 64, 274)), playerSession.ConnectedClient);
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}
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}
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/// <summary>
|
/// <summary>
|
||||||
@@ -67,7 +78,7 @@ namespace Content.Server.Tabletop
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="uid">The entity UID to ensure a session for.</param>
|
/// <param name="uid">The entity UID to ensure a session for.</param>
|
||||||
/// <returns>The created/stored tabletop game session.</returns>
|
/// <returns>The created/stored tabletop game session.</returns>
|
||||||
private TabletopSession EnsureSession(EntityUid uid)
|
private TabletopSession EnsureSession(EntityUid uid, TabletopGameComponent tabletop)
|
||||||
{
|
{
|
||||||
// We already have a session, return it
|
// We already have a session, return it
|
||||||
// TODO: if tables are connected, treat them as a single entity
|
// TODO: if tables are connected, treat them as a single entity
|
||||||
@@ -88,8 +99,7 @@ namespace Content.Server.Tabletop
|
|||||||
var session = _gameSessions[uid];
|
var session = _gameSessions[uid];
|
||||||
|
|
||||||
// Since this is the first time opening this session, set up the game
|
// Since this is the first time opening this session, set up the game
|
||||||
// TODO: don't assume we're playing chess
|
tabletop.Setup.SetupTabletop(session.MapId, EntityManager);
|
||||||
SetupChessBoard(session.MapId);
|
|
||||||
|
|
||||||
return session;
|
return session;
|
||||||
}
|
}
|
||||||
@@ -169,10 +179,11 @@ namespace Content.Server.Tabletop
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a camera entity for a user to control, and add the user to the view subscribers.
|
/// Create a camera entity for a user to control, and add the user to the view subscribers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="tabletop">The tabletop to create the camera for.</param>
|
||||||
/// <param name="user">The user entity to create this camera for and add to the view subscribers.</param>
|
/// <param name="user">The user entity to create this camera for and add to the view subscribers.</param>
|
||||||
/// <param name="coordinates">The map coordinates to spawn this camera at.</param>
|
/// <param name="coordinates">The map coordinates to spawn this camera at.</param>
|
||||||
// TODO: this can probably be generalized into a "CctvSystem" or whatever
|
// TODO: this can probably be generalized into a "CctvSystem" or whatever
|
||||||
private IEntity CreateCamera(IEntity user, MapCoordinates coordinates)
|
private IEntity CreateCamera(TabletopGameComponent tabletop, IEntity user, MapCoordinates coordinates)
|
||||||
{
|
{
|
||||||
// Spawn an empty entity at the coordinates
|
// Spawn an empty entity at the coordinates
|
||||||
var camera = EntityManager.SpawnEntity(null, coordinates);
|
var camera = EntityManager.SpawnEntity(null, coordinates);
|
||||||
@@ -180,6 +191,7 @@ namespace Content.Server.Tabletop
|
|||||||
// Add an eye component and disable FOV
|
// Add an eye component and disable FOV
|
||||||
var eyeComponent = camera.EnsureComponent<EyeComponent>();
|
var eyeComponent = camera.EnsureComponent<EyeComponent>();
|
||||||
eyeComponent.DrawFov = false;
|
eyeComponent.DrawFov = false;
|
||||||
|
eyeComponent.Zoom = tabletop.CameraZoom;
|
||||||
|
|
||||||
// Add the user to the view subscribers. If there is no player session, just skip this step
|
// Add the user to the view subscribers. If there is no player session, just skip this step
|
||||||
if (user.PlayerSession() is { } playerSession)
|
if (user.PlayerSession() is { } playerSession)
|
||||||
|
|||||||
@@ -1,5 +1,10 @@
|
|||||||
## TabletopGameComponent
|
## TabletopGameComponent
|
||||||
tabletop-verb-play-game = Play Game
|
tabletop-verb-play-game = Play Game
|
||||||
|
tabletop-default-board-name = Board Game
|
||||||
|
|
||||||
## Chess
|
## Chess
|
||||||
|
tabletop-chess-board-name = Chess
|
||||||
tabletop-chess-flip = Flip
|
tabletop-chess-flip = Flip
|
||||||
|
|
||||||
|
## Parchís
|
||||||
|
tabletop-parchis-board-name = Parchís
|
||||||
|
|||||||
@@ -9,6 +9,9 @@
|
|||||||
sprite: Objects/Fun/Tabletop/chessboard.rsi
|
sprite: Objects/Fun/Tabletop/chessboard.rsi
|
||||||
state: chessboard
|
state: chessboard
|
||||||
- type: TabletopGame
|
- type: TabletopGame
|
||||||
|
boardName: tabletop-chess-board-name
|
||||||
|
size: 338, 274
|
||||||
|
setup: !type:TabletopChessSetup
|
||||||
|
|
||||||
# Chessboard tabletop item (item only visible in tabletop game)
|
# Chessboard tabletop item (item only visible in tabletop game)
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
# Parchís board item (normal in game item you can hold in your hand)
|
||||||
|
- type: entity
|
||||||
|
parent: BaseItem
|
||||||
|
id: ParchisBoard
|
||||||
|
name: parchís board
|
||||||
|
description: Cross and circle board game famous for destroying countless friendships.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Objects/Fun/Tabletop/parchis.rsi
|
||||||
|
state: board
|
||||||
|
- type: TabletopGame
|
||||||
|
boardName: tabletop-parchis-board-name
|
||||||
|
size: 574, 574
|
||||||
|
setup:
|
||||||
|
!type:TabletopParchisSetup
|
||||||
|
|
||||||
|
# Parchís tabletop item (item only visible in tabletop game)
|
||||||
|
- type: entity
|
||||||
|
id: ParchisBoardTabletop
|
||||||
|
name: parchís
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Objects/Fun/Tabletop/parchis_tabletop.rsi
|
||||||
|
state: board
|
||||||
|
noRot: false
|
||||||
|
drawdepth: FloorTiles
|
||||||
|
|
||||||
|
# Parchís pieces
|
||||||
|
- type: entity
|
||||||
|
id: BaseParchisPiece
|
||||||
|
parent: BaseItem
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: TabletopDraggable
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
noRot: true
|
||||||
|
sprite: Objects/Fun/Tabletop/parchis_pieces.rsi
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: TabletopItemVisualizer
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: RedParchisPiece
|
||||||
|
name: red piece
|
||||||
|
parent: BaseParchisPiece
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
state: red
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: GreenParchisPiece
|
||||||
|
name: green piece
|
||||||
|
parent: BaseParchisPiece
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
state: green
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: YellowParchisPiece
|
||||||
|
name: yellow piece
|
||||||
|
parent: BaseParchisPiece
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
state: yellow
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: BlueParchisPiece
|
||||||
|
name: blue piece
|
||||||
|
parent: BaseParchisPiece
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
state: blue
|
||||||
BIN
Resources/Textures/Objects/Fun/Tabletop/parchis.rsi/board.png
Normal file
BIN
Resources/Textures/Objects/Fun/Tabletop/parchis.rsi/board.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 451 B |
@@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Zumorica",
|
||||||
|
"size": {
|
||||||
|
"x": 18,
|
||||||
|
"y": 18
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "board"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Zumorica",
|
||||||
|
"size": {
|
||||||
|
"x": 24,
|
||||||
|
"y": 24
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "red"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "green"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "yellow"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "blue"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
Binary file not shown.
|
After Width: | Height: | Size: 215 B |
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
@@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Zumorica",
|
||||||
|
"size": {
|
||||||
|
"x": 548,
|
||||||
|
"y": 548
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "board"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user