Fix crash when pulling a potted plant (#1530)
* Fix crash when pulling a potted plant * Fix being able to pull anchored entities
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@@ -277,8 +277,13 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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return false;
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return false;
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}
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}
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var physics = pull.Owner.GetComponent<IPhysicsComponent>();
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if (!pull.Owner.TryGetComponent(out ICollidableComponent collidable) ||
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var controller = physics.EnsureController<PullController>();
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collidable.Anchored)
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{
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return false;
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}
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var controller = collidable.EnsureController<PullController>();
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if (controller.GettingPulled)
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if (controller.GettingPulled)
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{
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{
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@@ -55,6 +55,7 @@ namespace Content.Server.GlobalVerbs
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{
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{
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if (!user.TryGetComponent(out ICollidableComponent userCollidable) ||
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if (!user.TryGetComponent(out ICollidableComponent userCollidable) ||
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!target.TryGetComponent(out ICollidableComponent targetCollidable) ||
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!target.TryGetComponent(out ICollidableComponent targetCollidable) ||
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targetCollidable.Anchored ||
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!target.TryGetComponent(out PullableComponent pullable) ||
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!target.TryGetComponent(out PullableComponent pullable) ||
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!user.TryGetComponent(out HandsComponent hands))
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!user.TryGetComponent(out HandsComponent hands))
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{
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{
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