Clean up polymorphsystem (#14297)

This commit is contained in:
Nemanja
2023-03-06 12:37:18 -05:00
committed by GitHub
parent 5a4ec17725
commit e412eda97c
12 changed files with 418 additions and 446 deletions

View File

@@ -1,12 +1,9 @@
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Temperature.Systems;
using Content.Shared.Clothing.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Robust.Shared.Containers;
using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
namespace Content.Server.Inventory
{
@@ -44,31 +41,31 @@ namespace Content.Server.Inventory
public void TransferEntityInventories(EntityUid uid, EntityUid target)
{
if (TryGetContainerSlotEnumerator(uid, out var enumerator))
if (!TryGetContainerSlotEnumerator(uid, out var enumerator))
return;
Dictionary<string, EntityUid> inventoryEntities = new();
var slots = GetSlots(uid);
while (enumerator.MoveNext(out var containerSlot))
{
Dictionary<string, EntityUid?> inventoryEntities = new();
var slots = GetSlots(uid);
while (enumerator.MoveNext(out var containerSlot))
//records all the entities stored in each of the target's slots
foreach (var slot in slots)
{
//records all the entities stored in each of the target's slots
foreach (var slot in slots)
if (TryGetSlotContainer(target, slot.Name, out var conslot, out _) &&
conslot.ID == containerSlot.ID &&
containerSlot.ContainedEntity is { } containedEntity)
{
if (TryGetSlotContainer(target, slot.Name, out var conslot, out var _) &&
conslot.ID == containerSlot.ID)
{
inventoryEntities.Add(slot.Name, containerSlot.ContainedEntity);
}
inventoryEntities.Add(slot.Name, containedEntity);
}
//drops everything in the target's inventory on the ground
containerSlot.EmptyContainer();
}
// This takes the objects we removed and stored earlier
// and actually equips all of it to the new entity
foreach (var item in inventoryEntities)
{
if (item.Value != null)
TryEquip(target, item.Value.Value, item.Key, true);
}
//drops everything in the target's inventory on the ground
TryUnequip(uid, containerSlot.ID, true, true);
}
// This takes the objects we removed and stored earlier
// and actually equips all of it to the new entity
foreach (var (slot, item) in inventoryEntities)
{
TryEquip(target, item, slot , true, true);
}
}
}