Cloning (#1932)
* Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * changed scan dna button to Scan and Save DNA * Added cloning machine code infrastructure copied from Medical Scanner * Added a list to cloning menu containing some numbers * Cloning Machine UI sends a message to the cloning component with the entityUID * New scans now show up in cloning pod menu * fixed cloning machine collision shape * cloning machine can now spawn the right player profile assuming the attatched entity is still correct. * refactored cloning system to use a map of integer ids to player Minds * Added a return to body cloning loop for the ghost * Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle * removed #nullable from cloningMachineWindow" * Trying to get rid of nullable error * fix CloningMachine to not initilize with it's owner components * updated CloningMachine server component to play nice with the new nullable rules * replace flag with eventBus message for sending a ghosts mind to a clone body * Refactor cloning so that a popup option is used to get user consent for cloning * Refactoring * Reverting unused changes for cloning component * Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected * added missing robust toolbox contents * Added cloning NoMind State and made cloning take time * Added cloning progress bar and mind status indicator to cloning pod * Added missing localization calls, removeed 'returned to cloned body' from ghostUI * Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove * Added eject button to cloningMachine and clamped the cloning progress bar to 100% * Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done * Add click-dragOn functionality to the medical scanner for things with a bodyManager * Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob * refactored clonning scan check on medical scanner so it doesn't do a linq query * merge with rogue toolbox * Change the name of Cloning Machine to the less generic Cloning Pod * Changed Cloning Pod so it pauses cloning while the power is out * Removed the evil LocalizationManager from the cloning menus and used the static Loc instead * removed localization dependency from bound accpetCloning user interface * Removed Ilocalization dependency I accidentally added to ghost ui * Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs Co-authored-by: Exp <theexp111@gmail.com> * Changed null check to tryget in case for cloning UiButton.Clone * Parameterized Cloning time on serverside component * tried to reset Robust toolbox module to current master * Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces. * Reset submodule * corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state * Fix typo * Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function * unsubscribe from OnUiReceiveMessage in CloningPodComponent * unssubscribe from ghostreturn message in cloningpodComponent onRemove Co-authored-by: Exp <theexp111@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -0,0 +1,44 @@
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- type: entity
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id: CloningPod
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name: Cloning Pod
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description: A Cloning Pod. 50% reliable.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Specific/Medical/cloning.rsi
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layers:
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- state: pod_0
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map: ["enum.CloningPodVisualLayers.Machine"]
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- type: PowerReceiver
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- type: Icon
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sprite: Objects/Specific/Medical/cloning.rsi
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state: pod_0
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- type: Anchorable
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- type: Clickable
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- type: InteractionOutline
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5,-0.25,0.5,0.25"
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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IsScrapingFloor: true
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- type: Physics
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mass: 25
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anchored: true
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- type: SnapGrid
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offset: Center
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- type: CloningPod
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cloningTime: 10.0
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- type: Destructible
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deadThreshold: 100
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- type: Appearance
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visuals:
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- type: CloningPodVisualizer
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- type: UserInterface
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interfaces:
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- key: enum.CloningPodUIKey.Key
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type: CloningPodBoundUserInterface
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@@ -92,7 +92,7 @@
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state: r_foot
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: ["enum.Slots.IDCARD"]
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@@ -169,6 +169,8 @@
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interfaces:
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- key: enum.StrippingUiKey.Key
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type: StrippableBoundUserInterface
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- key: enum.AcceptCloningUiKey.Key
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type: AcceptCloningBoundUserInterface
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- type: entity
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@@ -230,7 +232,7 @@
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state: r_hand
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: ["enum.Slots.IDCARD"]
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