* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
SoulSloth
2020-09-02 06:07:54 -04:00
committed by GitHub
parent 95665d184f
commit e40e3fa267
36 changed files with 1276 additions and 37 deletions

View File

@@ -1,24 +1,42 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Medical;
using Content.Server.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Content.Shared.GameObjects.Components.Medical;
using Microsoft.AspNetCore.Server.Kestrel.Core;
namespace Content.Server.GameObjects.EntitySystems
{
internal sealed class CloningSystem : EntitySystem
{
public static List<EntityUid> scannedUids = new List<EntityUid>();
public static void AddToScannedUids(EntityUid uid)
public override void Update(float frameTime)
{
if (!scannedUids.Contains(uid))
foreach (var comp in ComponentManager.EntityQuery<CloningPodComponent>())
{
scannedUids.Add(uid);
comp.Update(frameTime);
}
}
public static bool HasUid(EntityUid uid)
public static Dictionary<int, Mind> Minds = new Dictionary<int, Mind>();
public static void AddToDnaScans(Mind mind)
{
return scannedUids.Contains(uid);
if (!Minds.ContainsValue(mind))
{
Minds.Add(Minds.Count(), mind);
}
}
public static bool HasDnaScan(Mind mind)
{
return Minds.ContainsValue(mind);
}
public static Dictionary<int, string> getIdToUser()
{
return Minds.ToDictionary(m => m.Key, m => m.Value.CharacterName);
}
}
}