Persist construction menu favorites server-side (#35867)

* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call
This commit is contained in:
YotaXP
2025-05-17 13:37:19 -04:00
committed by GitHub
parent 1141dcb868
commit e404e45ffc
16 changed files with 4424 additions and 25 deletions

View File

@@ -4,11 +4,13 @@ using System.Threading;
using System.Threading.Tasks;
using Content.Server.Database;
using Content.Shared.CCVar;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Preferences;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Preferences.Managers
@@ -26,6 +28,7 @@ namespace Content.Server.Preferences.Managers
[Dependency] private readonly IDependencyCollection _dependencies = default!;
[Dependency] private readonly ILogManager _log = default!;
[Dependency] private readonly UserDbDataManager _userDb = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
// Cache player prefs on the server so we don't need as much async hell related to them.
private readonly Dictionary<NetUserId, PlayerPrefData> _cachedPlayerPrefs =
@@ -41,6 +44,7 @@ namespace Content.Server.Preferences.Managers
_netManager.RegisterNetMessage<MsgSelectCharacter>(HandleSelectCharacterMessage);
_netManager.RegisterNetMessage<MsgUpdateCharacter>(HandleUpdateCharacterMessage);
_netManager.RegisterNetMessage<MsgDeleteCharacter>(HandleDeleteCharacterMessage);
_netManager.RegisterNetMessage<MsgUpdateConstructionFavorites>(HandleUpdateConstructionFavoritesMessage);
_sawmill = _log.GetSawmill("prefs");
}
@@ -68,7 +72,7 @@ namespace Content.Server.Preferences.Managers
return;
}
prefsData.Prefs = new PlayerPreferences(curPrefs.Characters, index, curPrefs.AdminOOCColor);
prefsData.Prefs = new PlayerPreferences(curPrefs.Characters, index, curPrefs.AdminOOCColor, curPrefs.ConstructionFavorites);
if (ShouldStorePrefs(message.MsgChannel.AuthType))
{
@@ -108,12 +112,28 @@ namespace Content.Server.Preferences.Managers
[slot] = profile
};
prefsData.Prefs = new PlayerPreferences(profiles, slot, curPrefs.AdminOOCColor);
prefsData.Prefs = new PlayerPreferences(profiles, slot, curPrefs.AdminOOCColor, curPrefs.ConstructionFavorites);
if (ShouldStorePrefs(session.Channel.AuthType))
await _db.SaveCharacterSlotAsync(userId, profile, slot);
}
public async Task SetConstructionFavorites(NetUserId userId, List<ProtoId<ConstructionPrototype>> favorites)
{
if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
{
_sawmill.Error($"Tried to modify user {userId} preferences before they loaded.");
return;
}
var curPrefs = prefsData.Prefs!;
prefsData.Prefs = new PlayerPreferences(curPrefs.Characters, curPrefs.SelectedCharacterIndex, curPrefs.AdminOOCColor, favorites);
var session = _playerManager.GetSessionById(userId);
if (ShouldStorePrefs(session.Channel.AuthType))
await _db.SaveConstructionFavoritesAsync(userId, favorites);
}
private async void HandleDeleteCharacterMessage(MsgDeleteCharacter message)
{
var slot = message.Slot;
@@ -151,7 +171,7 @@ namespace Content.Server.Preferences.Managers
var arr = new Dictionary<int, ICharacterProfile>(curPrefs.Characters);
arr.Remove(slot);
prefsData.Prefs = new PlayerPreferences(arr, nextSlot ?? curPrefs.SelectedCharacterIndex, curPrefs.AdminOOCColor);
prefsData.Prefs = new PlayerPreferences(arr, nextSlot ?? curPrefs.SelectedCharacterIndex, curPrefs.AdminOOCColor, curPrefs.ConstructionFavorites);
if (ShouldStorePrefs(message.MsgChannel.AuthType))
{
@@ -166,6 +186,40 @@ namespace Content.Server.Preferences.Managers
}
}
private async void HandleUpdateConstructionFavoritesMessage(MsgUpdateConstructionFavorites message)
{
var userId = message.MsgChannel.UserId;
if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
{
_sawmill.Warning($"User {userId} tried to modify preferences before they loaded.");
return;
}
// Validate items in the message so that a modified client cannot freely store a gigabyte of arbitrary data.
var validatedSet = new HashSet<ProtoId<ConstructionPrototype>>();
foreach (var favorite in message.Favorites)
{
if (_prototypeManager.HasIndex(favorite))
validatedSet.Add(favorite);
}
var validatedList = message.Favorites;
if (validatedSet.Count != message.Favorites.Count)
{
// A difference in counts indicates that unrecognized or duplicate IDs are present.
_sawmill.Warning($"User {userId} sent invalid construction favorites.");
validatedList = validatedSet.ToList();
}
var curPrefs = prefsData.Prefs!;
prefsData.Prefs = new PlayerPreferences(curPrefs.Characters, curPrefs.SelectedCharacterIndex, curPrefs.AdminOOCColor, validatedList);
if (ShouldStorePrefs(message.MsgChannel.AuthType))
{
await _db.SaveConstructionFavoritesAsync(userId, validatedList);
}
}
// Should only be called via UserDbDataManager.
public async Task LoadData(ICommonSession session, CancellationToken cancel)
{
@@ -176,8 +230,8 @@ namespace Content.Server.Preferences.Managers
{
PrefsLoaded = true,
Prefs = new PlayerPreferences(
new[] {new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Random())},
0, Color.Transparent)
new[] { new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Random()) },
0, Color.Transparent, [])
};
_cachedPlayerPrefs[session.UserId] = prefsData;
@@ -294,7 +348,7 @@ namespace Content.Server.Preferences.Managers
return new PlayerPreferences(prefs.Characters.Select(p =>
{
return new KeyValuePair<int, ICharacterProfile>(p.Key, p.Value.Validated(session, collection));
}), prefs.SelectedCharacterIndex, prefs.AdminOOCColor);
}), prefs.SelectedCharacterIndex, prefs.AdminOOCColor, prefs.ConstructionFavorites);
}
public IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(