Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile * Use `ProtoId`s for construction favorites * Validate construction favorites updates from the client * Actually await the async database call
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@@ -1,8 +1,10 @@
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using System.Linq;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Preferences;
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using Robust.Client;
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using Robust.Client.Player;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.Lobby
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@@ -49,7 +51,7 @@ namespace Content.Client.Lobby
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public void SelectCharacter(int slot)
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{
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Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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var msg = new MsgSelectCharacter
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{
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SelectedCharacterIndex = slot
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@@ -62,7 +64,7 @@ namespace Content.Client.Lobby
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var collection = IoCManager.Instance!;
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profile.EnsureValid(_playerManager.LocalSession!, collection);
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var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters) {[slot] = profile};
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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var msg = new MsgUpdateCharacter
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{
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Profile = profile,
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@@ -85,7 +87,7 @@ namespace Content.Client.Lobby
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var l = lowest.Value;
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characters.Add(l, profile);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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UpdateCharacter(profile, l);
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}
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@@ -98,7 +100,7 @@ namespace Content.Client.Lobby
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public void DeleteCharacter(int slot)
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{
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var characters = Preferences.Characters.Where(p => p.Key != slot);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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var msg = new MsgDeleteCharacter
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{
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Slot = slot
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@@ -106,6 +108,16 @@ namespace Content.Client.Lobby
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_netManager.ClientSendMessage(msg);
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}
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public void UpdateConstructionFavorites(List<ProtoId<ConstructionPrototype>> favorites)
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{
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Preferences = new PlayerPreferences(Preferences.Characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, favorites);
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var msg = new MsgUpdateConstructionFavorites
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{
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Favorites = favorites
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};
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_netManager.ClientSendMessage(msg);
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}
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private void HandlePreferencesAndSettings(MsgPreferencesAndSettings message)
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{
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Preferences = message.Preferences;
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