Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile * Use `ProtoId`s for construction favorites * Validate construction favorites updates from the client * Actually await the async database call
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@@ -1,5 +1,6 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Lobby;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Shared.Construction.Prototypes;
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@@ -28,6 +29,7 @@ namespace Content.Client.Construction.UI
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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private readonly SpriteSystem _spriteSystem;
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private readonly IConstructionMenuView _constructionView;
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@@ -116,7 +118,7 @@ namespace Content.Client.Construction.UI
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_constructionView.RecipeFavorited += (_, _) => OnViewFavoriteRecipe();
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PopulateCategories();
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SetFavorites(_preferencesManager.Preferences?.ConstructionFavorites ?? []);
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OnViewPopulateRecipes(_constructionView, (string.Empty, string.Empty));
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}
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@@ -493,10 +495,34 @@ namespace Content.Client.Construction.UI
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_favoritedRecipes.Count > 0 ? (string.Empty, FavoriteCatName) : (string.Empty, string.Empty));
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}
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var newFavorites = new List<ProtoId<ConstructionPrototype>>(_favoritedRecipes.Count);
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foreach (var recipe in _favoritedRecipes)
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newFavorites.Add(recipe.ID);
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_preferencesManager.UpdateConstructionFavorites(newFavorites);
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PopulateInfo(_selected);
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PopulateCategories(_selectedCategory);
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}
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public void SetFavorites(IReadOnlyList<ProtoId<ConstructionPrototype>> favorites)
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{
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_favoritedRecipes.Clear();
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foreach (var id in favorites)
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{
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if (_prototypeManager.TryIndex(id, out ConstructionPrototype? recipe, logError: false))
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_favoritedRecipes.Add(recipe);
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}
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if (_selectedCategory == FavoriteCatName)
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{
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OnViewPopulateRecipes(_constructionView,
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_favoritedRecipes.Count > 0 ? (string.Empty, FavoriteCatName) : (string.Empty, string.Empty));
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}
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PopulateCategories(_selectedCategory);
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}
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private void SystemBindingChanged(ConstructionSystem? newSystem)
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{
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if (newSystem is null)
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@@ -1,8 +1,10 @@
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using System.Linq;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Preferences;
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using Robust.Client;
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using Robust.Client.Player;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.Lobby
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@@ -49,7 +51,7 @@ namespace Content.Client.Lobby
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public void SelectCharacter(int slot)
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{
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Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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var msg = new MsgSelectCharacter
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{
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SelectedCharacterIndex = slot
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@@ -62,7 +64,7 @@ namespace Content.Client.Lobby
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var collection = IoCManager.Instance!;
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profile.EnsureValid(_playerManager.LocalSession!, collection);
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var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters) {[slot] = profile};
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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var msg = new MsgUpdateCharacter
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{
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Profile = profile,
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@@ -85,7 +87,7 @@ namespace Content.Client.Lobby
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var l = lowest.Value;
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characters.Add(l, profile);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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UpdateCharacter(profile, l);
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}
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@@ -98,7 +100,7 @@ namespace Content.Client.Lobby
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public void DeleteCharacter(int slot)
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{
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var characters = Preferences.Characters.Where(p => p.Key != slot);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, Preferences.ConstructionFavorites);
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var msg = new MsgDeleteCharacter
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{
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Slot = slot
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@@ -106,6 +108,16 @@ namespace Content.Client.Lobby
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_netManager.ClientSendMessage(msg);
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}
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public void UpdateConstructionFavorites(List<ProtoId<ConstructionPrototype>> favorites)
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{
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Preferences = new PlayerPreferences(Preferences.Characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor, favorites);
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var msg = new MsgUpdateConstructionFavorites
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{
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Favorites = favorites
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};
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_netManager.ClientSendMessage(msg);
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}
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private void HandlePreferencesAndSettings(MsgPreferencesAndSettings message)
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{
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Preferences = message.Preferences;
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@@ -1,4 +1,6 @@
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Preferences;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Lobby
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{
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@@ -17,5 +19,6 @@ namespace Content.Client.Lobby
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void CreateCharacter(ICharacterProfile profile);
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void DeleteCharacter(ICharacterProfile profile);
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void DeleteCharacter(int slot);
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void UpdateConstructionFavorites(List<ProtoId<ConstructionPrototype>> favorites);
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}
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}
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