Rebalance traitor objective difficulty (#5988)
* Adjusted traitor steal objectives * Added theft target to cargo * Rebalanced difficulty
This commit is contained in:
@@ -35,7 +35,7 @@ namespace Content.Server.Objectives.Conditions
|
||||
|
||||
public float Progress => (Target?.CharacterDeadIC ?? true) ? 1f : 0f;
|
||||
|
||||
public float Difficulty => 2f;
|
||||
public float Difficulty => 2.25f;
|
||||
|
||||
public bool Equals(IObjectiveCondition? other)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user