Fix NPCs stalling when too many exist (#37056)

Fix NPC stalling when too many exist
This commit is contained in:
Nemanja
2025-04-29 20:51:41 -04:00
committed by GitHub
parent 97d4e80685
commit e3c3f4898f
2 changed files with 20 additions and 3 deletions

View File

@@ -136,7 +136,6 @@ namespace Content.Server.NPC.Systems
if (!Enabled)
return;
_count = 0;
// Add your system here.
_htn.UpdateNPC(ref _count, _maxUpdates, frameTime);
}