Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor * optional parameter for command
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@@ -1,21 +1,37 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tips;
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/// <summary>
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/// Networked event that makes a client show a message on their screen using tippy or another protoype.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TippyEvent : EntityEventArgs
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public sealed class TippyEvent(string msg, EntProtoId? proto, float speakTime, float slideTime, float waddleInterval) : EntityEventArgs
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{
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public TippyEvent(string msg)
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{
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Msg = msg;
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}
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/// <summary>
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/// The text to show in the speech bubble.
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/// </summary>
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public string Msg = msg;
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public string Msg;
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public string? Proto;
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/// <summary>
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/// The entity to show. Defaults to tippy.
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/// </summary>
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public EntProtoId? Proto = proto;
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// TODO: Why are these defaults even here, have the caller specify. This get overriden only most of the time.
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public float SpeakTime = 5;
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public float SlideTime = 3;
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public float WaddleInterval = 0.5f;
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/// <summary>
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/// The time the speech bubble is shown, in seconds.
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/// </summary>
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public float SpeakTime = speakTime;
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/// <summary>
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/// The time the entity takes to walk onto the screen, in seconds.
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/// </summary>
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public float SlideTime = slideTime;
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/// <summary>
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/// The time between waddle animation steps, in seconds.
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/// </summary>
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public float WaddleInterval = waddleInterval;
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}
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