Makes some mind methods log.
This commit is contained in:
@@ -11,6 +11,7 @@ using Robust.Server.GameObjects;
|
|||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
@@ -236,6 +237,7 @@ namespace Content.Server.Mobs
|
|||||||
if (Session != null && !alreadyAttached && VisitingEntity == null)
|
if (Session != null && !alreadyAttached && VisitingEntity == null)
|
||||||
{
|
{
|
||||||
Session.AttachToEntity(entity);
|
Session.AttachToEntity(entity);
|
||||||
|
Logger.Info($"Session {Session.Name} transferred to entity {entity}.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -293,6 +295,8 @@ namespace Content.Server.Mobs
|
|||||||
|
|
||||||
var comp = entity.AddComponent<VisitingMindComponent>();
|
var comp = entity.AddComponent<VisitingMindComponent>();
|
||||||
comp.Mind = this;
|
comp.Mind = this;
|
||||||
|
|
||||||
|
Logger.Info($"Session {Session?.Name} visiting entity {entity}.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnVisit()
|
public void UnVisit()
|
||||||
|
|||||||
Reference in New Issue
Block a user