Power improvements:

* crashes fixed
* made lights an RSI.
This commit is contained in:
Pieter-Jan Briers
2018-05-27 21:45:31 +02:00
parent 89d8208abd
commit e36033a3ac
12 changed files with 99 additions and 46 deletions

View File

@@ -60,23 +60,23 @@ namespace Content.Server.GameObjects.Components.Power
public override void LoadParameters(YamlMappingNode mapping)
{
if (mapping.TryGetNode("Capacity", out YamlNode node))
if (mapping.TryGetNode("capacity", out YamlNode node))
{
Capacity = node.AsFloat();
}
if (mapping.TryGetNode("Charge", out node))
if (mapping.TryGetNode("charge", out node))
{
Charge = node.AsFloat();
}
if (mapping.TryGetNode("ChargeRate", out node))
if (mapping.TryGetNode("chargerate", out node))
{
ChargeRate = node.AsFloat();
}
if (mapping.TryGetNode("DistributionRate", out node))
if (mapping.TryGetNode("distributionrate", out node))
{
DistributionRate = node.AsFloat();
}
if (mapping.TryGetNode("ChargePowernet", out node))
if (mapping.TryGetNode("chargepowernet", out node))
{
_chargepowernet = node.AsBool();
}