Fixes warnings in Abilities module (#16573)

This commit is contained in:
TemporalOroboros
2023-05-18 16:47:29 -07:00
committed by GitHub
parent 433bcc4dd3
commit e349712f70

View File

@@ -1,20 +1,13 @@
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Coordinates.Helpers; using Content.Server.Coordinates.Helpers;
using Content.Shared.Speech;
using Content.Shared.Actions; using Content.Shared.Actions;
using Content.Shared.Alert; using Content.Shared.Alert;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Doors.Components; using Content.Shared.Doors.Components;
using Content.Shared.Maps; using Content.Shared.Maps;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Robust.Shared.Player;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Content.Server.Chat.Systems;
using Content.Server.Speech.Components;
using Content.Shared.Chat.Prototypes;
using Content.Server.Speech.EntitySystems;
using Content.Server.Speech.Muting; using Content.Server.Speech.Muting;
namespace Content.Server.Abilities.Mime namespace Content.Server.Abilities.Mime
@@ -24,6 +17,7 @@ namespace Content.Server.Abilities.Mime
[Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!; [Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
@@ -37,7 +31,9 @@ namespace Content.Server.Abilities.Mime
{ {
base.Update(frameTime); base.Update(frameTime);
// Queue to track whether mimes can retake vows yet // Queue to track whether mimes can retake vows yet
foreach (var mime in EntityQuery<MimePowersComponent>())
var query = EntityQueryEnumerator<MimePowersComponent>();
while (query.MoveNext(out var uid, out var mime))
{ {
if (!mime.VowBroken || mime.ReadyToRepent) if (!mime.VowBroken || mime.ReadyToRepent)
continue; continue;
@@ -46,7 +42,7 @@ namespace Content.Server.Abilities.Mime
continue; continue;
mime.ReadyToRepent = true; mime.ReadyToRepent = true;
_popupSystem.PopupEntity(Loc.GetString("mime-ready-to-repent"), mime.Owner, mime.Owner); _popupSystem.PopupEntity(Loc.GetString("mime-ready-to-repent"), uid, uid);
} }
} }
@@ -69,13 +65,17 @@ namespace Content.Server.Abilities.Mime
// Get the tile in front of the mime // Get the tile in front of the mime
var offsetValue = xform.LocalRotation.ToWorldVec().Normalized; var offsetValue = xform.LocalRotation.ToWorldVec().Normalized;
var coords = xform.Coordinates.Offset(offsetValue).SnapToGrid(EntityManager); var coords = xform.Coordinates.Offset(offsetValue).SnapToGrid(EntityManager);
var tile = coords.GetTileRef();
if (tile == null)
return;
// Check there are no walls or mobs there // Check there are no walls or mobs there
foreach (var entity in coords.GetEntitiesInTile()) foreach (var entity in _lookupSystem.GetEntitiesIntersecting(tile.Value, flags: LookupFlags.Static))
{ {
PhysicsComponent? physics = null; // We use this to check if it's impassable PhysicsComponent? physics = null; // We use this to check if it's impassable
if ((HasComp<MobStateComponent>(entity) && entity != uid) || // Is it a mob? if (HasComp<MobStateComponent>(entity) && entity != uid // Is it a mob?
((Resolve(entity, ref physics, false) && (physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0) // Is it impassable? || Resolve(entity, ref physics, false) && (physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0 // Is it impassable?
&& !(TryComp<DoorComponent>(entity, out var door) && door.State != DoorState.Closed))) // Is it a door that's open and so not actually impassable? && !(TryComp<DoorComponent>(entity, out var door) && door.State != DoorState.Closed)) // Is it a door that's open and so not actually impassable?
{ {
_popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-failed"), uid, uid); _popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-failed"), uid, uid);
return; return;
@@ -132,5 +132,7 @@ namespace Content.Server.Abilities.Mime
} }
} }
public sealed class InvisibleWallActionEvent : InstantActionEvent {} public sealed class InvisibleWallActionEvent : InstantActionEvent
{
}
} }