Respriting the codebase (#4820)
* Walls * Airlocks mostly ported * Disposal Unit * Tiles * Lighting * Catwalk * Windows * Some vending machine work * More Vending Machines * Rest of vending machine sprites ported * Fixes to vending machines * Tables (This took a lot of work) * Fixes low walls being required for window smoothing - Also replaces window damage visualization * Plasma Window * APC * SMES + Reorganized parts.yml * Furniture and Organization and Removed Shelf * Renamed seats.yml to chairs.yml * Dispensers * Lazy-fixed the glass airlocks * Don't need this no more * Tilez * blue circuit my fucking beloved * Switches lights to cev one * Conveyors and Switch * Reorients lights * !ALERT! MAP CHANGES !ALERT! Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
12
Content.Shared/Window/WindowVisuals.cs
Normal file
12
Content.Shared/Window/WindowVisuals.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Window
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum WindowVisuals
|
||||
{
|
||||
Damage
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user