Respriting the codebase (#4820)

* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
Swept
2021-10-15 02:58:40 -07:00
committed by GitHub
parent ca90025005
commit e34888373a
966 changed files with 3493 additions and 5394 deletions

View File

@@ -1,17 +1,11 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.GameStates;
namespace Content.Shared.Window
{
[NetworkedComponent]
public class SharedWindowComponent : Component
{
public override string Name => "Window";
}
[Serializable, NetSerializable]
public enum WindowVisuals
{
Damage
}
}