Respriting the codebase (#4820)
* Walls * Airlocks mostly ported * Disposal Unit * Tiles * Lighting * Catwalk * Windows * Some vending machine work * More Vending Machines * Rest of vending machine sprites ported * Fixes to vending machines * Tables (This took a lot of work) * Fixes low walls being required for window smoothing - Also replaces window damage visualization * Plasma Window * APC * SMES + Reorganized parts.yml * Furniture and Organization and Removed Shelf * Renamed seats.yml to chairs.yml * Dispensers * Lazy-fixed the glass airlocks * Don't need this no more * Tilez * blue circuit my fucking beloved * Switches lights to cev one * Conveyors and Switch * Reorients lights * !ALERT! MAP CHANGES !ALERT! Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -1,17 +1,11 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Window
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{
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[NetworkedComponent]
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public class SharedWindowComponent : Component
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{
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public override string Name => "Window";
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}
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[Serializable, NetSerializable]
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public enum WindowVisuals
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{
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Damage
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}
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}
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