Re-do InteractionSystem IEntity -> EntityUid conversion (#5767)

This commit is contained in:
Vera Aguilera Puerto
2021-12-14 06:17:18 +01:00
committed by GitHub
parent fe1836c99d
commit e3478f894e
5 changed files with 76 additions and 82 deletions

View File

@@ -35,10 +35,10 @@ namespace Content.Server.Chemistry.EntitySystems
public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args) public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
{ {
var target = args.TargetEntity; if (args.Target == null)
var user = args.User; return;
comp.TryDoInject(target, user); comp.TryDoInject(args.Target.Value, args.User);
} }
} }
} }

View File

@@ -9,6 +9,7 @@ using Content.Server.Items;
using Content.Server.Pulling; using Content.Server.Pulling;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.DragDrop; using Content.Shared.DragDrop;
using Content.Shared.Input; using Content.Shared.Input;
@@ -38,7 +39,6 @@ namespace Content.Server.Interaction
[UsedImplicitly] [UsedImplicitly]
public sealed class InteractionSystem : SharedInteractionSystem public sealed class InteractionSystem : SharedInteractionSystem
{ {
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly PullingSystem _pullSystem = default!; [Dependency] private readonly PullingSystem _pullSystem = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!; [Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
@@ -74,7 +74,7 @@ namespace Content.Server.Interaction
{ {
userEntity = null; userEntity = null;
if (!coords.IsValid(_entityManager)) if (!coords.IsValid(EntityManager))
{ {
Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}"); Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
return false; return false;
@@ -89,7 +89,7 @@ namespace Content.Server.Interaction
userEntity = ((IPlayerSession?) session)?.AttachedEntity; userEntity = ((IPlayerSession?) session)?.AttachedEntity;
if (userEntity == null || !EntityManager.EntityExists(userEntity.Value)) if (userEntity == null || !userEntity.Value.IsValid())
{ {
Logger.WarningS("system.interaction", Logger.WarningS("system.interaction",
$"Client sent interaction with no attached entity. Session={session}"); $"Client sent interaction with no attached entity. Session={session}");
@@ -101,19 +101,19 @@ namespace Content.Server.Interaction
public override bool CanAccessViaStorage(EntityUid user, EntityUid target) public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
{ {
if (!EntityManager.EntityExists(target)) if (Deleted(target))
return false; return false;
if (!target.TryGetContainer(out var container)) if (!target.TryGetContainer(out var container))
return false; return false;
if (!EntityManager.TryGetComponent(container.Owner, out ServerStorageComponent storage)) if (!TryComp(container.Owner, out ServerStorageComponent? storage))
return false; return false;
if (storage.Storage?.ID != container.ID) if (storage.Storage?.ID != container.ID)
return false; return false;
if (!EntityManager.TryGetComponent(user, out ActorComponent actor)) if (!TryComp(user, out ActorComponent? actor))
return false; return false;
// we don't check if the user can access the storage entity itself. This should be handed by the UI system. // we don't check if the user can access the storage entity itself. This should be handed by the UI system.
@@ -127,15 +127,17 @@ namespace Content.Server.Interaction
/// </summary> /// </summary>
private void HandleInteractInventorySlotEvent(InteractInventorySlotEvent msg, EntitySessionEventArgs args) private void HandleInteractInventorySlotEvent(InteractInventorySlotEvent msg, EntitySessionEventArgs args)
{ {
if (!EntityManager.EntityExists(msg.ItemUid)) if (Deleted(msg.ItemUid))
{ {
Logger.WarningS("system.interaction", Logger.WarningS("system.interaction",
$"Client sent inventory interaction with an invalid target item. Session={args.SenderSession}"); $"Client sent inventory interaction with an invalid target item. Session={args.SenderSession}");
return; return;
} }
var itemCoords = Transform(msg.ItemUid).Coordinates;
// client sanitization // client sanitization
if (!ValidateClientInput(args.SenderSession, EntityManager.GetComponent<TransformComponent>(msg.ItemUid).Coordinates, msg.ItemUid, out var userEntity)) if (!ValidateClientInput(args.SenderSession, itemCoords, msg.ItemUid, out var userEntity))
{ {
Logger.InfoS("system.interaction", $"Inventory interaction validation failed. Session={args.SenderSession}"); Logger.InfoS("system.interaction", $"Inventory interaction validation failed. Session={args.SenderSession}");
return; return;
@@ -143,7 +145,7 @@ namespace Content.Server.Interaction
if (msg.AltInteract) if (msg.AltInteract)
// Use 'UserInteraction' function - behaves as if the user alt-clicked the item in the world. // Use 'UserInteraction' function - behaves as if the user alt-clicked the item in the world.
UserInteraction(userEntity.Value, EntityManager.GetComponent<TransformComponent>(msg.ItemUid).Coordinates, msg.ItemUid, msg.AltInteract); UserInteraction(userEntity.Value, itemCoords, msg.ItemUid, msg.AltInteract);
else else
// User used 'E'. We want to activate it, not simulate clicking on the item // User used 'E'. We want to activate it, not simulate clicking on the item
InteractionActivate(userEntity.Value, msg.ItemUid); InteractionActivate(userEntity.Value, msg.ItemUid);
@@ -161,9 +163,7 @@ namespace Content.Server.Interaction
if (!_actionBlockerSystem.CanInteract(userEntity.Value)) if (!_actionBlockerSystem.CanInteract(userEntity.Value))
return; return;
if (!EntityManager.EntityExists(msg.Dropped)) if (Deleted(msg.Dropped) || Deleted(msg.Target))
return;
if (!EntityManager.EntityExists(msg.Target))
return; return;
var interactionArgs = new DragDropEvent(userEntity.Value, msg.DropLocation, msg.Dropped, msg.Target); var interactionArgs = new DragDropEvent(userEntity.Value, msg.DropLocation, msg.Dropped, msg.Target);
@@ -175,7 +175,7 @@ namespace Content.Server.Interaction
// trigger dragdrops on the dropped entity // trigger dragdrops on the dropped entity
RaiseLocalEvent(msg.Dropped, interactionArgs); RaiseLocalEvent(msg.Dropped, interactionArgs);
foreach (var dragDrop in EntityManager.GetComponents<IDraggable>(msg.Dropped)) foreach (var dragDrop in AllComps<IDraggable>(msg.Dropped))
{ {
if (dragDrop.CanDrop(interactionArgs) && if (dragDrop.CanDrop(interactionArgs) &&
dragDrop.Drop(interactionArgs)) dragDrop.Drop(interactionArgs))
@@ -186,7 +186,7 @@ namespace Content.Server.Interaction
// trigger dragdropons on the targeted entity // trigger dragdropons on the targeted entity
RaiseLocalEvent(msg.Target, interactionArgs, false); RaiseLocalEvent(msg.Target, interactionArgs, false);
foreach (var dragDropOn in EntityManager.GetComponents<IDragDropOn>(msg.Target)) foreach (var dragDropOn in AllComps<IDragDropOn>(msg.Target))
{ {
if (dragDropOn.CanDragDropOn(interactionArgs) && if (dragDropOn.CanDragDropOn(interactionArgs) &&
dragDropOn.DragDropOn(interactionArgs)) dragDropOn.DragDropOn(interactionArgs))
@@ -206,7 +206,7 @@ namespace Content.Server.Interaction
return false; return false;
} }
if (!EntityManager.EntityExists(uid)) if (Deleted(uid))
return false; return false;
InteractionActivate(user.Value, uid); InteractionActivate(user.Value, uid);
@@ -223,7 +223,7 @@ namespace Content.Server.Interaction
return true; return true;
} }
if (EntityManager.TryGetComponent(userEntity.Value, out CombatModeComponent? combatMode) && combatMode.IsInCombatMode) if (TryComp(userEntity, out CombatModeComponent? combatMode) && combatMode.IsInCombatMode)
DoAttack(userEntity.Value, coords, true); DoAttack(userEntity.Value, coords, true);
return true; return true;
@@ -238,7 +238,7 @@ namespace Content.Server.Interaction
/// <param name="uid"></param> /// <param name="uid"></param>
internal void AiUseInteraction(EntityUid entity, EntityCoordinates coords, EntityUid uid) internal void AiUseInteraction(EntityUid entity, EntityCoordinates coords, EntityUid uid)
{ {
if (EntityManager.HasComponent<ActorComponent>(entity)) if (HasComp<ActorComponent>(entity))
throw new InvalidOperationException(); throw new InvalidOperationException();
UserInteraction(entity, coords, uid); UserInteraction(entity, coords, uid);
@@ -253,7 +253,7 @@ namespace Content.Server.Interaction
return true; return true;
} }
UserInteraction(userEntity.Value, coords, uid); UserInteraction(userEntity.Value, coords, !Deleted(uid) ? uid : null);
return true; return true;
} }
@@ -267,7 +267,7 @@ namespace Content.Server.Interaction
return true; return true;
} }
UserInteraction(userEntity.Value, coords, uid, altInteract : true ); UserInteraction(userEntity.Value, coords, !Deleted(uid) ? uid : null, altInteract : true );
return true; return true;
} }
@@ -280,16 +280,16 @@ namespace Content.Server.Interaction
return true; return true;
} }
if (userEntity == uid) if (userEntity.Value == uid)
return false; return false;
if (!EntityManager.EntityExists(uid)) if (Deleted(uid))
return false; return false;
if (!InRangeUnobstructed(userEntity.Value, uid, popup: true)) if (!InRangeUnobstructed(userEntity.Value, uid, popup: true))
return false; return false;
if (!EntityManager.TryGetComponent(uid, out SharedPullableComponent? pull)) if (!TryComp(uid, out SharedPullableComponent? pull))
return false; return false;
return _pullSystem.TogglePull(userEntity.Value, pull); return _pullSystem.TogglePull(userEntity.Value, pull);
@@ -304,10 +304,10 @@ namespace Content.Server.Interaction
/// <param name="altInteract">Whether to use default or alternative interactions (usually as a result of /// <param name="altInteract">Whether to use default or alternative interactions (usually as a result of
/// alt+clicking). If combat mode is enabled, the alternative action is to perform the default non-combat /// alt+clicking). If combat mode is enabled, the alternative action is to perform the default non-combat
/// interaction. Having an item in the active hand also disables alternative interactions.</param> /// interaction. Having an item in the active hand also disables alternative interactions.</param>
public async void UserInteraction(EntityUid user, EntityCoordinates coordinates, EntityUid target, bool altInteract = false) public async void UserInteraction(EntityUid user, EntityCoordinates coordinates, EntityUid? target, bool altInteract = false)
{ {
// TODO COMBAT Consider using alt-interact for advanced combat? maybe alt-interact disarms? // TODO COMBAT Consider using alt-interact for advanced combat? maybe alt-interact disarms?
if (!altInteract && EntityManager.TryGetComponent(user, out CombatModeComponent? combatMode) && combatMode.IsInCombatMode) if (!altInteract && TryComp(user, out CombatModeComponent? combatMode) && combatMode.IsInCombatMode)
{ {
DoAttack(user, coordinates, false, target); DoAttack(user, coordinates, false, target);
return; return;
@@ -321,22 +321,22 @@ namespace Content.Server.Interaction
// Check if interacted entity is in the same container, the direct child, or direct parent of the user. // Check if interacted entity is in the same container, the direct child, or direct parent of the user.
// This is bypassed IF the interaction happened through an item slot (e.g., backpack UI) // This is bypassed IF the interaction happened through an item slot (e.g., backpack UI)
if (target != default && !user.IsInSameOrParentContainer(target) && !CanAccessViaStorage(user, target)) if (target != null && !Deleted(target.Value) && !user.IsInSameOrParentContainer(target.Value) && !CanAccessViaStorage(user, target.Value))
{ {
Logger.WarningS("system.interaction", Logger.WarningS("system.interaction",
$"User entity named {EntityManager.GetComponent<MetaDataComponent>(user).EntityName} clicked on object {EntityManager.GetComponent<MetaDataComponent>(target).EntityName} that isn't the parent, child, or in the same container"); $"User entity {ToPrettyString(user):user} clicked on object {ToPrettyString(target.Value):target} that isn't the parent, child, or in the same container");
return; return;
} }
// Verify user has a hand, and find what object they are currently holding in their active hand // Verify user has a hand, and find what object they are currently holding in their active hand
if (!EntityManager.TryGetComponent<HandsComponent?>(user, out var hands)) if (!TryComp(user, out HandsComponent? hands))
return; return;
var item = hands.GetActiveHand?.Owner; var item = hands.GetActiveHand?.Owner;
// TODO: Replace with body interaction range when we get something like arm length or telekinesis or something. // TODO: Replace with body interaction range when we get something like arm length or telekinesis or something.
var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true); var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true);
if (target == default || !inRangeUnobstructed) if (target == null || Deleted(target.Value) || !inRangeUnobstructed)
{ {
if (item == null) if (item == null)
return; return;
@@ -350,29 +350,27 @@ namespace Content.Server.Interaction
return; return;
} }
else
{
// We are close to the nearby object. // We are close to the nearby object.
if (altInteract) if (altInteract)
// Perform alternative interactions, using context menu verbs. // Perform alternative interactions, using context menu verbs.
AltInteract(user, target); AltInteract(user, target.Value);
else if (item != null && item != target) else if (item != null && item != target)
// We are performing a standard interaction with an item, and the target isn't the same as the item // We are performing a standard interaction with an item, and the target isn't the same as the item
// currently in our hand. We will use the item in our hand on the nearby object via InteractUsing // currently in our hand. We will use the item in our hand on the nearby object via InteractUsing
await InteractUsing(user, item.Value, target, coordinates); await InteractUsing(user, item.Value, target.Value, coordinates);
else if (item == null) else if (item == null)
// Since our hand is empty we will use InteractHand/Activate // Since our hand is empty we will use InteractHand/Activate
InteractHand(user, target); InteractHand(user, target.Value);
}
} }
private bool ValidateInteractAndFace(EntityUid user, EntityCoordinates coordinates) private bool ValidateInteractAndFace(EntityUid user, EntityCoordinates coordinates)
{ {
// Verify user is on the same map as the entity they clicked on // Verify user is on the same map as the entity they clicked on
if (coordinates.GetMapId(_entityManager) != EntityManager.GetComponent<TransformComponent>(user).MapID) if (coordinates.GetMapId(EntityManager) != Transform(user).MapID)
{ {
Logger.WarningS("system.interaction", Logger.WarningS("system.interaction",
$"User entity named {EntityManager.GetComponent<MetaDataComponent>(user).EntityName} clicked on a map they aren't located on"); $"User entity {ToPrettyString(user):user} clicked on a map they aren't located on");
return false; return false;
} }
@@ -400,7 +398,7 @@ namespace Content.Server.Interaction
var interactHandEventArgs = new InteractHandEventArgs(user, target); var interactHandEventArgs = new InteractHandEventArgs(user, target);
var interactHandComps = EntityManager.GetComponents<IInteractHand>(target).ToList(); var interactHandComps = AllComps<IInteractHand>(target).ToList();
foreach (var interactHandComp in interactHandComps) foreach (var interactHandComp in interactHandComps)
{ {
// If an InteractHand returns a status completion we finish our interaction // If an InteractHand returns a status completion we finish our interaction
@@ -418,19 +416,19 @@ namespace Content.Server.Interaction
/// Will have two behaviors, either "uses" the used entity at range on the target entity if it is capable of accepting that action /// Will have two behaviors, either "uses" the used entity at range on the target entity if it is capable of accepting that action
/// Or it will use the used entity itself on the position clicked, regardless of what was there /// Or it will use the used entity itself on the position clicked, regardless of what was there
/// </summary> /// </summary>
public async Task<bool> InteractUsingRanged(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation, bool inRangeUnobstructed) public async Task<bool> InteractUsingRanged(EntityUid user, EntityUid used, EntityUid? target, EntityCoordinates clickLocation, bool inRangeUnobstructed)
{ {
if (InteractDoBefore(user, used, inRangeUnobstructed ? target : null, clickLocation, false)) if (InteractDoBefore(user, used, inRangeUnobstructed ? target : null, clickLocation, false))
return true; return true;
if (target != default) if (target != null)
{ {
var rangedMsg = new RangedInteractEvent(user, used, target, clickLocation); var rangedMsg = new RangedInteractEvent(user, used, target.Value, clickLocation);
RaiseLocalEvent(target, rangedMsg); RaiseLocalEvent(target.Value, rangedMsg);
if (rangedMsg.Handled) if (rangedMsg.Handled)
return true; return true;
var rangedInteractions = EntityManager.GetComponents<IRangedInteract>(target).ToList(); var rangedInteractions = AllComps<IRangedInteract>(target.Value).ToList();
var rangedInteractionEventArgs = new RangedInteractEventArgs(user, used, clickLocation); var rangedInteractionEventArgs = new RangedInteractEventArgs(user, used, clickLocation);
// See if we have a ranged interaction // See if we have a ranged interaction
@@ -447,7 +445,7 @@ namespace Content.Server.Interaction
return await InteractDoAfter(user, used, inRangeUnobstructed ? target : null, clickLocation, false); return await InteractDoAfter(user, used, inRangeUnobstructed ? target : null, clickLocation, false);
} }
public void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack, EntityUid targetUid = default) public void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack, EntityUid? targetUid = null)
{ {
if (!ValidateInteractAndFace(user, coordinates)) if (!ValidateInteractAndFace(user, coordinates))
return; return;
@@ -458,10 +456,10 @@ namespace Content.Server.Interaction
if (!wideAttack) if (!wideAttack)
{ {
// Check if interacted entity is in the same container, the direct child, or direct parent of the user. // Check if interacted entity is in the same container, the direct child, or direct parent of the user.
if (targetUid != default && !user.IsInSameOrParentContainer(targetUid) && !CanAccessViaStorage(user, targetUid)) if (targetUid != null && !Deleted(targetUid.Value) && !user.IsInSameOrParentContainer(targetUid.Value) && !CanAccessViaStorage(user, targetUid.Value))
{ {
Logger.WarningS("system.interaction", Logger.WarningS("system.interaction",
$"User entity named {EntityManager.GetComponent<MetaDataComponent>(user).EntityName} clicked on object {EntityManager.GetComponent<MetaDataComponent>(targetUid).EntityName} that isn't the parent, child, or in the same container"); $"User entity {ToPrettyString(user):user} clicked on object {ToPrettyString(targetUid.Value):target} that isn't the parent, child, or in the same container");
return; return;
} }
@@ -471,47 +469,49 @@ namespace Content.Server.Interaction
} }
// Verify user has a hand, and find what object they are currently holding in their active hand // Verify user has a hand, and find what object they are currently holding in their active hand
if (EntityManager.TryGetComponent<HandsComponent?>(user, out var hands)) if (TryComp(user, out HandsComponent? hands))
{ {
if (hands.GetActiveHand?.Owner is {Valid: true} item) var item = hands.GetActiveHand?.Owner;
if (item != null && !Deleted(item.Value))
{ {
if (wideAttack) if (wideAttack)
{ {
var ev = new WideAttackEvent(item, user, coordinates); var ev = new WideAttackEvent(item.Value, user, coordinates);
RaiseLocalEvent(item, ev, false); RaiseLocalEvent(item.Value, ev, false);
if (ev.Handled) if (ev.Handled)
{ {
_adminLogSystem.Add(LogType.AttackArmedWide, LogImpact.Medium, $"{ToPrettyString(user):user} wide attacked with {ToPrettyString(item):used} at {coordinates}"); _adminLogSystem.Add(LogType.AttackArmedWide, LogImpact.Medium, $"{ToPrettyString(user):user} wide attacked with {ToPrettyString(item.Value):used} at {coordinates}");
return; return;
} }
} }
else else
{ {
var ev = new ClickAttackEvent(item, user, coordinates, targetUid); var ev = new ClickAttackEvent(item.Value, user, coordinates, targetUid);
RaiseLocalEvent(item, ev, false); RaiseLocalEvent(item.Value, ev, false);
if (ev.Handled) if (ev.Handled)
{ {
if (targetUid != default) if (targetUid != null)
{ {
_adminLogSystem.Add(LogType.AttackArmedClick, LogImpact.Medium, _adminLogSystem.Add(LogType.AttackArmedClick, LogImpact.Medium,
$"{ToPrettyString(user):user} attacked {ToPrettyString(targetUid):target} with {ToPrettyString(item):used} at {coordinates}"); $"{ToPrettyString(user):user} attacked {ToPrettyString(targetUid.Value):target} with {ToPrettyString(item.Value):used} at {coordinates}");
} }
else else
{ {
_adminLogSystem.Add(LogType.AttackArmedClick, LogImpact.Medium, _adminLogSystem.Add(LogType.AttackArmedClick, LogImpact.Medium,
$"{ToPrettyString(user):user} attacked with {ToPrettyString(item):used} at {coordinates}"); $"{ToPrettyString(user):user} attacked with {ToPrettyString(item.Value):used} at {coordinates}");
} }
return; return;
} }
} }
} }
else if (!wideAttack && targetUid != default && _entityManager.HasComponent<ItemComponent>(targetUid)) else if (!wideAttack && targetUid != null && HasComp<ItemComponent>(targetUid.Value))
{ {
// We pick up items if our hand is empty, even if we're in combat mode. // We pick up items if our hand is empty, even if we're in combat mode.
InteractHand(user, targetUid); InteractHand(user, targetUid.Value);
return; return;
} }
} }
@@ -531,10 +531,10 @@ namespace Content.Server.Interaction
RaiseLocalEvent(user, ev, false); RaiseLocalEvent(user, ev, false);
if (ev.Handled) if (ev.Handled)
{ {
if (targetUid != default) if (targetUid != null)
{ {
_adminLogSystem.Add(LogType.AttackUnarmedClick, LogImpact.Medium, _adminLogSystem.Add(LogType.AttackUnarmedClick, LogImpact.Medium,
$"{ToPrettyString(user):user} attacked {ToPrettyString(targetUid):target} at {coordinates}"); $"{ToPrettyString(user):user} attacked {ToPrettyString(targetUid.Value):target} at {coordinates}");
} }
else else
{ {

View File

@@ -74,7 +74,7 @@ namespace Content.Server.Weapon.Melee
args.Handled = true; args.Handled = true;
var curTime = _gameTiming.CurTime; var curTime = _gameTiming.CurTime;
if (curTime < comp.CooldownEnd || !args.Target.IsValid()) if (curTime < comp.CooldownEnd || args.Target == null)
return; return;
var location = EntityManager.GetComponent<TransformComponent>(args.User).Coordinates; var location = EntityManager.GetComponent<TransformComponent>(args.User).Coordinates;
@@ -101,10 +101,10 @@ namespace Content.Server.Weapon.Melee
{ {
if (args.Used == args.User) if (args.Used == args.User)
_logSystem.Add(LogType.MeleeHit, _logSystem.Add(LogType.MeleeHit,
$"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target):target} using their hands and dealt {damageResult.Total:damage} damage"); $"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target.Value):target} using their hands and dealt {damageResult.Total:damage} damage");
else else
_logSystem.Add(LogType.MeleeHit, _logSystem.Add(LogType.MeleeHit,
$"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target):target} using {ToPrettyString(args.Used):used} and dealt {damageResult.Total:damage} damage"); $"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target.Value):target} using {ToPrettyString(args.Used):used} and dealt {damageResult.Total:damage} damage");
} }
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target); SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);

View File

@@ -892,6 +892,7 @@ namespace Content.Shared.Hands.Components
[ViewVariables] [ViewVariables]
public IContainer? Container { get; set; } public IContainer? Container { get; set; }
// TODO: Make this a nullable EntityUid...
[ViewVariables] [ViewVariables]
public EntityUid HeldEntity => Container?.ContainedEntities.FirstOrDefault() ?? EntityUid.Invalid; public EntityUid HeldEntity => Container?.ContainedEntities.FirstOrDefault() ?? EntityUid.Invalid;

View File

@@ -27,21 +27,14 @@ namespace Content.Shared.Weapons.Melee
/// <summary> /// <summary>
/// UID of the entity that was attacked. /// UID of the entity that was attacked.
/// </summary> /// </summary>
public EntityUid Target { get; } public EntityUid? Target { get; }
/// <summary> public ClickAttackEvent(EntityUid used, EntityUid user, EntityCoordinates clickLocation, EntityUid? target = null)
/// Entity that was attacked.
/// </summary>
public EntityUid? TargetEntity { get; }
public ClickAttackEvent(EntityUid used, EntityUid user, EntityCoordinates clickLocation, EntityUid target = default)
{ {
Used = used; Used = used;
User = user; User = user;
ClickLocation = clickLocation; ClickLocation = clickLocation;
Target = target; Target = target;
TargetEntity = IoCManager.Resolve<IEntityManager>().EntityExists(Target) ? Target : default(EntityUid?);
} }
} }