Code cleanup: radio jammer (#29052)

* Code cleanup for radio jammer

* More Entity<T> for the people, and fix an accidental variable reuse
This commit is contained in:
Tayrtahn
2024-06-19 11:13:40 -04:00
committed by GitHub
parent 024521b66b
commit e33f0341ad
9 changed files with 158 additions and 90 deletions

View File

@@ -0,0 +1,76 @@
using Robust.Shared.Serialization;
using Robust.Shared.GameStates;
namespace Content.Shared.Radio.Components;
/// <summary>
/// When activated (<see cref="ActiveRadioJammerComponent"/>) prevents from sending messages in range
/// Suit sensors will also stop working.
/// </summary>
[NetworkedComponent, RegisterComponent]
[AutoGenerateComponentState]
public sealed partial class RadioJammerComponent : Component
{
[DataDefinition]
public partial struct RadioJamSetting
{
/// <summary>
/// Power usage per second when enabled.
/// </summary>
[DataField(required: true)]
public float Wattage;
/// <summary>
/// Range of the jammer.
/// </summary>
[DataField(required: true)]
public float Range;
/// <summary>
/// The message that is displayed when switched.
/// to this setting.
/// </summary>
[DataField(required: true)]
public LocId Message = string.Empty;
/// <summary>
/// Name of the setting.
/// </summary>
[DataField(required: true)]
public LocId Name = string.Empty;
}
/// <summary>
/// List of all the settings for the radio jammer.
/// </summary>
[DataField(required: true), ViewVariables(VVAccess.ReadOnly)]
public RadioJamSetting[] Settings;
/// <summary>
/// Index of the currently selected setting.
/// </summary>
[DataField]
[AutoNetworkedField]
public int SelectedPowerLevel = 1;
}
[Serializable, NetSerializable]
public enum RadioJammerChargeLevel : byte
{
Low,
Medium,
High
}
[Serializable, NetSerializable]
public enum RadioJammerLayers : byte
{
LED
}
[Serializable, NetSerializable]
public enum RadioJammerVisuals : byte
{
ChargeLevel,
LEDOn
}