Code cleanup: radio jammer (#29052)

* Code cleanup for radio jammer

* More Entity<T> for the people, and fix an accidental variable reuse
This commit is contained in:
Tayrtahn
2024-06-19 11:13:40 -04:00
committed by GitHub
parent 024521b66b
commit e33f0341ad
9 changed files with 158 additions and 90 deletions

View File

@@ -0,0 +1,13 @@
using Content.Shared.Radio.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Radio.Components;
/// <summary>
/// Prevents all radio in range from sending messages
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedJammerSystem))]
public sealed partial class ActiveRadioJammerComponent : Component
{
}

View File

@@ -1,13 +1,14 @@
using Robust.Shared.Serialization;
using Robust.Shared.GameStates;
namespace Content.Shared.RadioJammer;
namespace Content.Shared.Radio.Components;
/// <summary>
/// When activated (<see cref="ActiveRadioJammerComponent"/>) prevents from sending messages in range
/// Suit sensors will also stop working.
/// </summary>
[NetworkedComponent, RegisterComponent]
[AutoGenerateComponentState]
public sealed partial class RadioJammerComponent : Component
{
[DataDefinition]
@@ -26,7 +27,7 @@ public sealed partial class RadioJammerComponent : Component
public float Range;
/// <summary>
/// The message that is displayed when switched
/// The message that is displayed when switched.
/// to this setting.
/// </summary>
[DataField(required: true)]
@@ -49,6 +50,7 @@ public sealed partial class RadioJammerComponent : Component
/// Index of the currently selected setting.
/// </summary>
[DataField]
[AutoNetworkedField]
public int SelectedPowerLevel = 1;
}