Fancy speech bubbles - Names over speech bubbles, and 1:1 chat parity for emotes and LOOC! (#21999)

This commit is contained in:
deathride58
2023-12-04 18:10:49 -05:00
committed by GitHub
parent 0b63ec0299
commit e32ede5882
7 changed files with 154 additions and 100 deletions

View File

@@ -1,8 +1,11 @@
using System.Numerics;
using Content.Client.Chat.Managers;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -10,6 +13,10 @@ namespace Content.Client.Chat.UI
{
public abstract class SpeechBubble : Control
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] protected readonly IConfigurationManager ConfigManager = default!;
public enum SpeechType : byte
{
Emote,
@@ -34,10 +41,12 @@ namespace Content.Client.Chat.UI
/// </summary>
private const float EntityVerticalOffset = 0.5f;
private readonly IEyeManager _eyeManager;
/// <summary>
/// The default maximum width for speech bubbles.
/// </summary>
public const float SpeechMaxWidth = 256;
private readonly EntityUid _senderEntity;
private readonly IChatManager _chatManager;
private readonly IEntityManager _entityManager;
private float _timeLeft = TotalTime;
@@ -49,38 +58,36 @@ namespace Content.Client.Chat.UI
// man down
public event Action<EntityUid, SpeechBubble>? OnDied;
public static SpeechBubble CreateSpeechBubble(SpeechType type, string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager)
public static SpeechBubble CreateSpeechBubble(SpeechType type, ChatMessage message, EntityUid senderEntity)
{
switch (type)
{
case SpeechType.Emote:
return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "emoteBox");
return new TextSpeechBubble(message, senderEntity, "emoteBox");
case SpeechType.Say:
return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "sayBox");
return new FancyTextSpeechBubble(message, senderEntity, "sayBox");
case SpeechType.Whisper:
return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "whisperBox");
return new FancyTextSpeechBubble(message, senderEntity, "whisperBox");
case SpeechType.Looc:
return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "emoteBox", Color.FromHex("#48d1cc"));
return new TextSpeechBubble(message, senderEntity, "emoteBox", Color.FromHex("#48d1cc"));
default:
throw new ArgumentOutOfRangeException();
}
}
public SpeechBubble(string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager, string speechStyleClass, Color? fontColor = null)
public SpeechBubble(ChatMessage message, EntityUid senderEntity, string speechStyleClass, Color? fontColor = null)
{
_chatManager = chatManager;
IoCManager.InjectDependencies(this);
_senderEntity = senderEntity;
_eyeManager = eyeManager;
_entityManager = entityManager;
// Use text clipping so new messages don't overlap old ones being pushed up.
RectClipContent = true;
var bubble = BuildBubble(text, speechStyleClass, fontColor);
var bubble = BuildBubble(message, speechStyleClass, fontColor);
AddChild(bubble);
@@ -91,7 +98,7 @@ namespace Content.Client.Chat.UI
_verticalOffsetAchieved = -ContentSize.Y;
}
protected abstract Control BuildBubble(string text, string speechStyleClass, Color? fontColor = null);
protected abstract Control BuildBubble(ChatMessage message, string speechStyleClass, Color? fontColor = null);
protected override void FrameUpdate(FrameEventArgs args)
{
@@ -165,33 +172,47 @@ namespace Content.Client.Chat.UI
_timeLeft = FadeTime;
}
}
protected FormattedMessage FormatSpeech(string message, Color? fontColor = null)
{
var msg = new FormattedMessage();
if (fontColor != null)
msg.PushColor(fontColor.Value);
msg.AddMarkup(message);
return msg;
}
protected string ExtractSpeechSubstring(ChatMessage message, string tag)
{
var rawmsg = message.WrappedMessage;
var tagStart = rawmsg.IndexOf($"[{tag}]");
var tagEnd = rawmsg.IndexOf($"[/{tag}]");
tagStart += tag.Length + 2;
return rawmsg.Substring(tagStart, tagEnd - tagStart);
}
protected FormattedMessage ExtractAndFormatSpeechSubstring(ChatMessage message, string tag, Color? fontColor = null)
{
return FormatSpeech(ExtractSpeechSubstring(message, tag), fontColor);
}
}
public sealed class TextSpeechBubble : SpeechBubble
{
public TextSpeechBubble(string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager, string speechStyleClass, Color? fontColor = null)
: base(text, senderEntity, eyeManager, chatManager, entityManager, speechStyleClass, fontColor)
public TextSpeechBubble(ChatMessage message, EntityUid senderEntity, string speechStyleClass, Color? fontColor = null)
: base(message, senderEntity, speechStyleClass, fontColor)
{
}
protected override Control BuildBubble(string text, string speechStyleClass, Color? fontColor = null)
protected override Control BuildBubble(ChatMessage message, string speechStyleClass, Color? fontColor = null)
{
var label = new RichTextLabel
{
MaxWidth = 256,
MaxWidth = SpeechMaxWidth,
};
if (fontColor != null)
{
var msg = new FormattedMessage();
msg.PushColor(fontColor.Value);
msg.AddMarkup(text);
label.SetMessage(msg);
}
else
{
label.SetMessage(text);
}
label.SetMessage(FormatSpeech(message.WrappedMessage, fontColor));
var panel = new PanelContainer
{
@@ -203,4 +224,76 @@ namespace Content.Client.Chat.UI
return panel;
}
}
public sealed class FancyTextSpeechBubble : SpeechBubble
{
public FancyTextSpeechBubble(ChatMessage message, EntityUid senderEntity, string speechStyleClass, Color? fontColor = null)
: base(message, senderEntity, speechStyleClass, fontColor)
{
}
protected override Control BuildBubble(ChatMessage message, string speechStyleClass, Color? fontColor = null)
{
if (!ConfigManager.GetCVar(CCVars.ChatEnableFancyBubbles))
{
var label = new RichTextLabel
{
MaxWidth = SpeechMaxWidth
};
label.SetMessage(ExtractAndFormatSpeechSubstring(message, "BubbleContent", fontColor));
var unfanciedPanel = new PanelContainer
{
StyleClasses = { "speechBox", speechStyleClass },
Children = { label },
ModulateSelfOverride = Color.White.WithAlpha(0.75f)
};
return unfanciedPanel;
}
var bubbleHeader = new RichTextLabel
{
Margin = new Thickness(1, 1, 1, 1)
};
var bubbleContent = new RichTextLabel
{
MaxWidth = SpeechMaxWidth,
Margin = new Thickness(2, 6, 2, 2)
};
//We'll be honest. *Yes* this is hacky. Doing this in a cleaner way would require a bottom-up refactor of how saycode handles sending chat messages. -Myr
bubbleHeader.SetMessage(ExtractAndFormatSpeechSubstring(message, "BubbleHeader", fontColor));
bubbleContent.SetMessage(ExtractAndFormatSpeechSubstring(message, "BubbleContent", fontColor));
//As for below: Some day this could probably be converted to xaml. But that is not today. -Myr
var mainPanel = new PanelContainer
{
StyleClasses = { "speechBox", speechStyleClass },
Children = { bubbleContent },
ModulateSelfOverride = Color.White.WithAlpha(0.75f),
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Bottom,
Margin = new Thickness(4, 14, 4, 2)
};
var headerPanel = new PanelContainer
{
StyleClasses = { "speechBox", speechStyleClass },
Children = { bubbleHeader },
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.ChatFancyNameBackground) ? 0.75f : 0f),
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Top
};
var panel = new PanelContainer
{
Children = { mainPanel, headerPanel }
};
return panel;
}
}
}

View File

@@ -23,6 +23,8 @@
<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
<CheckBox Name="ShowCombatModeIndicatorsCheckBox" Text="{Loc 'ui-options-show-combat-mode-indicators'}" />
<CheckBox Name="ShowLoocAboveHeadCheckBox" Text="{Loc 'ui-options-show-looc-on-head'}" />
<CheckBox Name="FancySpeechBubblesCheckBox" Text="{Loc 'ui-options-fancy-speech'}" />
<CheckBox Name="FancyNameBackgroundsCheckBox" Text="{Loc 'ui-options-fancy-name-background'}" />
<BoxContainer Orientation="Horizontal">
<CheckBox Name="ViewportStretchCheckBox" Text="{Loc 'ui-options-vp-stretch'}" />
<BoxContainer Name="ViewportScaleBox" Orientation="Horizontal">

View File

@@ -104,6 +104,8 @@ namespace Content.Client.Options.UI.Tabs
ShowHeldItemCheckBox.OnToggled += OnCheckBoxToggled;
ShowCombatModeIndicatorsCheckBox.OnToggled += OnCheckBoxToggled;
ShowLoocAboveHeadCheckBox.OnToggled += OnCheckBoxToggled;
FancySpeechBubblesCheckBox.OnToggled += OnCheckBoxToggled;
FancyNameBackgroundsCheckBox.OnToggled += OnCheckBoxToggled;
IntegerScalingCheckBox.OnToggled += OnCheckBoxToggled;
ViewportLowResCheckBox.OnToggled += OnCheckBoxToggled;
ParallaxLowQualityCheckBox.OnToggled += OnCheckBoxToggled;
@@ -123,6 +125,8 @@ namespace Content.Client.Options.UI.Tabs
ShowHeldItemCheckBox.Pressed = _cfg.GetCVar(CCVars.HudHeldItemShow);
ShowCombatModeIndicatorsCheckBox.Pressed = _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
ShowLoocAboveHeadCheckBox.Pressed = _cfg.GetCVar(CCVars.LoocAboveHeadShow);
FancySpeechBubblesCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatEnableFancyBubbles);
FancyNameBackgroundsCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatFancyNameBackground);
ViewportWidthSlider.Value = _cfg.GetCVar(CCVars.ViewportWidth);
_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
@@ -171,6 +175,8 @@ namespace Content.Client.Options.UI.Tabs
_cfg.SetCVar(CCVars.HudHeldItemShow, ShowHeldItemCheckBox.Pressed);
_cfg.SetCVar(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox.Pressed);
_cfg.SetCVar(CCVars.LoocAboveHeadShow, ShowLoocAboveHeadCheckBox.Pressed);
_cfg.SetCVar(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox.Pressed);
_cfg.SetCVar(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox.Pressed);
_cfg.SetCVar(CCVars.HudFpsCounterVisible, FpsCounterCheckBox.Pressed);
_cfg.SetCVar(CCVars.ViewportWidth, (int) ViewportWidthSlider.Value);
@@ -209,6 +215,8 @@ namespace Content.Client.Options.UI.Tabs
var isShowHeldItemSame = ShowHeldItemCheckBox.Pressed == _cfg.GetCVar(CCVars.HudHeldItemShow);
var isCombatModeIndicatorsSame = ShowCombatModeIndicatorsCheckBox.Pressed == _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
var isLoocShowSame = ShowLoocAboveHeadCheckBox.Pressed == _cfg.GetCVar(CCVars.LoocAboveHeadShow);
var isFancyChatSame = FancySpeechBubblesCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatEnableFancyBubbles);
var isFancyBackgroundSame = FancyNameBackgroundsCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatFancyNameBackground);
var isFpsCounterVisibleSame = FpsCounterCheckBox.Pressed == _cfg.GetCVar(CCVars.HudFpsCounterVisible);
var isWidthSame = (int) ViewportWidthSlider.Value == _cfg.GetCVar(CCVars.ViewportWidth);
var isLayoutSame = HudLayoutOption.SelectedMetadata is string opt && opt == _cfg.GetCVar(CCVars.UILayout);
@@ -226,6 +234,8 @@ namespace Content.Client.Options.UI.Tabs
isShowHeldItemSame &&
isCombatModeIndicatorsSame &&
isLoocShowSame &&
isFancyChatSame &&
isFancyBackgroundSame &&
isFpsCounterVisibleSame &&
isWidthSame &&
isLayoutSame;

View File

@@ -369,7 +369,7 @@ public sealed class ChatUIController : UIController
UpdateChannelPermissions();
}
private void AddSpeechBubble(ChatMessage msg, SpeechBubble.SpeechType speechType, string? prefixText = null, string? prefixEndText = null)
private void AddSpeechBubble(ChatMessage msg, SpeechBubble.SpeechType speechType)
{
var ent = EntityManager.GetEntity(msg.SenderEntity);
@@ -379,22 +379,13 @@ public sealed class ChatUIController : UIController
return;
}
// Kind of shitty way to add prefixes but hey it works!
string Message = prefixText + msg.Message + prefixEndText;
// msg.Message should be the string that a user sent over text, without any added markup.
var messages = SplitMessage(Message);
foreach (var message in messages)
{
EnqueueSpeechBubble(ent, message, speechType);
}
EnqueueSpeechBubble(ent, msg, speechType);
}
private void CreateSpeechBubble(EntityUid entity, SpeechBubbleData speechData)
{
var bubble =
SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eye, _manager, EntityManager);
SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity);
bubble.OnDied += SpeechBubbleDied;
@@ -428,7 +419,7 @@ public sealed class ChatUIController : UIController
RemoveSpeechBubble(entity, bubble);
}
private void EnqueueSpeechBubble(EntityUid entity, string contents, SpeechBubble.SpeechType speechType)
private void EnqueueSpeechBubble(EntityUid entity, ChatMessage message, SpeechBubble.SpeechType speechType)
{
// Don't enqueue speech bubbles for other maps. TODO: Support multiple viewports/maps?
if (EntityManager.GetComponent<TransformComponent>(entity).MapID != _eye.CurrentMap)
@@ -440,7 +431,7 @@ public sealed class ChatUIController : UIController
_queuedSpeechBubbles.Add(entity, queueData);
}
queueData.MessageQueue.Enqueue(new SpeechBubbleData(contents, speechType));
queueData.MessageQueue.Enqueue(new SpeechBubbleData(message, speechType));
}
public void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble)
@@ -568,7 +559,7 @@ public sealed class ChatUIController : UIController
var msg = queueData.MessageQueue.Dequeue();
queueData.TimeLeft += BubbleDelayBase + msg.Message.Length * BubbleDelayFactor;
queueData.TimeLeft += BubbleDelayBase + msg.Message.Message.Length * BubbleDelayFactor;
// We keep the queue around while it has 0 items. This allows us to keep the timer.
// When the timer hits 0 and there's no messages left, THEN we can clear it up.
@@ -621,52 +612,6 @@ public sealed class ChatUIController : UIController
}
}
private List<string> SplitMessage(string msg)
{
// Split message into words separated by spaces.
var words = msg.Split(' ');
var messages = new List<string>();
var currentBuffer = new List<string>();
// Really shoddy way to approximate word length.
// Yes, I am aware of all the crimes here.
// TODO: Improve this to use actual glyph width etc..
var currentWordLength = 0;
foreach (var word in words)
{
// +1 for the space.
currentWordLength += word.Length + 1;
if (currentWordLength > SingleBubbleCharLimit)
{
// Too long for the current speech bubble, flush it.
messages.Add(string.Join(" ", currentBuffer));
currentBuffer.Clear();
currentWordLength = word.Length;
if (currentWordLength > SingleBubbleCharLimit)
{
// Word is STILL too long.
// Truncate it with an ellipse.
messages.Add($"{word.Substring(0, SingleBubbleCharLimit - 3)}...");
currentWordLength = 0;
continue;
}
}
currentBuffer.Add(word);
}
if (currentBuffer.Count != 0)
{
// Don't forget the last bubble.
messages.Add(string.Join(" ", currentBuffer));
}
return messages;
}
public ChatSelectChannel MapLocalIfGhost(ChatSelectChannel channel)
{
if (channel == ChatSelectChannel.Local && _ghost is {IsGhost: true})
@@ -849,11 +794,7 @@ public sealed class ChatUIController : UIController
case ChatChannel.LOOC:
if (_cfg.GetCVar(CCVars.LoocAboveHeadShow))
{
const string prefixText = "(LOOC: ";
const string prefixEndText = ")";
AddSpeechBubble(msg, SpeechBubble.SpeechType.Looc, prefixText, prefixEndText);
}
AddSpeechBubble(msg, SpeechBubble.SpeechType.Looc);
break;
}
}
@@ -896,7 +837,7 @@ public sealed class ChatUIController : UIController
}
}
private readonly record struct SpeechBubbleData(string Message, SpeechBubble.SpeechType Type);
private readonly record struct SpeechBubbleData(ChatMessage Message, SpeechBubble.SpeechType Type);
private sealed class SpeechBubbleQueueData
{

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@@ -1476,6 +1476,12 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool> ChatShowTypingIndicator =
CVarDef.Create("chat.show_typing_indicator", true, CVar.CLIENTONLY);
public static readonly CVarDef<bool> ChatEnableFancyBubbles =
CVarDef.Create("chat.enable_fancy_bubbles", true, CVar.CLIENTONLY | CVar.ARCHIVE, "Toggles displaying fancy speech bubbles, which display the speaking character's name.");
public static readonly CVarDef<bool> ChatFancyNameBackground =
CVarDef.Create("chat.fancy_name_background", false, CVar.CLIENTONLY | CVar.ARCHIVE, "Toggles displaying a background under the speaking character's name.");
/// <summary>
/// A message broadcast to each player that joins the lobby.
/// May be changed by admins ingame through use of the "set-motd" command.

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@@ -21,11 +21,11 @@ chat-manager-whisper-headset-on-message = You can't whisper on the radio!
chat-manager-server-wrap-message = [bold]{$message}[/bold]
chat-manager-sender-announcement-wrap-message = [font size=14][bold]{$sender} Announcement:[/font][font size=12]
{$message}[/bold][/font]
chat-manager-entity-say-wrap-message = [bold]{$entityName}[/bold] {$verb}, [font={$fontType} size={$fontSize}]"{$message}"[/font]
chat-manager-entity-say-bold-wrap-message = [bold]{$entityName}[/bold] {$verb}, [font={$fontType} size={$fontSize}][bold]"{$message}"[/bold][/font]
chat-manager-entity-say-wrap-message = [BubbleHeader][bold]{$entityName}[/bold][/BubbleHeader] {$verb}, [font={$fontType} size={$fontSize}]"[BubbleContent]{$message}[/BubbleContent]"[/font]
chat-manager-entity-say-bold-wrap-message = [BubbleHeader][bold]{$entityName}[/bold][/BubbleHeader] {$verb}, [font={$fontType} size={$fontSize}]"[BubbleContent][bold]{$message}[/bold][/BubbleContent]"[/font]
chat-manager-entity-whisper-wrap-message = [font size=11][italic]{$entityName} whispers, "{$message}"[/italic][/font]
chat-manager-entity-whisper-unknown-wrap-message = [font size=11][italic]Someone whispers, "{$message}"[/italic][/font]
chat-manager-entity-whisper-wrap-message = [font size=11][italic][BubbleHeader]{$entityName}[/BubbleHeader] whispers,"[BubbleContent]{$message}[/BubbleContent]"[/italic][/font]
chat-manager-entity-whisper-unknown-wrap-message = [font size=11][italic][BubbleHeader]Someone[/BubbleHeader] whispers, "[BubbleContent]{$message}[/BubbleContent]"[/italic][/font]
# THE() is not used here because the entity and its name can technically be disconnected if a nameOverride is passed...
chat-manager-entity-me-wrap-message = [italic]{ PROPER($entity) ->

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@@ -30,6 +30,8 @@ ui-options-volume-percent = { TOSTRING($volume, "P0") }
ui-options-show-held-item = Show held item next to cursor?
ui-options-show-combat-mode-indicators = Show combat mode indicators with cursor?
ui-options-show-looc-on-head = Show LOOC chat above characters head?
ui-options-fancy-speech = Show names in speech bubbles?
ui-options-fancy-name-background = Add background to speech bubble names?
ui-options-vsync = VSync
ui-options-fullscreen = Fullscreen
ui-options-lighting-label = Lighting Quality: