Inline Delete
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@@ -189,7 +189,7 @@ namespace Content.Server.Singularity.EntitySystems
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projectile.Transform.WorldRotation = component.Owner.Transform.WorldRotation;
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// TODO: Move to projectile's code.
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Timer.Spawn(3000, () => projectile.Delete());
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity(projectile.Uid));
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SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound.GetSound(), component.Owner,
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AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
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