RNG timers for IEDs + small tweaks (#22099)
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@@ -25,6 +25,7 @@ using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Explosion.EntitySystems
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{
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@@ -62,6 +63,7 @@ namespace Content.Server.Explosion.EntitySystems
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly RadioSystem _radioSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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