RNG timers for IEDs + small tweaks (#22099)
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@@ -4,7 +4,6 @@ using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -18,6 +17,7 @@ public sealed partial class TriggerSystem
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SubscribeLocalEvent<OnUseTimerTriggerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<OnUseTimerTriggerComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAltVerbs);
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SubscribeLocalEvent<OnUseTimerTriggerComponent, EntityStuckEvent>(OnStuck);
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SubscribeLocalEvent<RandomTimerTriggerComponent, MapInitEvent>(OnRandomTimerTriggerMapInit);
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}
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private void OnStuck(EntityUid uid, OnUseTimerTriggerComponent component, EntityStuckEvent args)
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@@ -114,6 +114,16 @@ public sealed partial class TriggerSystem
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}
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}
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private void OnRandomTimerTriggerMapInit(Entity<RandomTimerTriggerComponent> ent, ref MapInitEvent args)
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{
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var (_, comp) = ent;
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if (!TryComp<OnUseTimerTriggerComponent>(ent, out var timerTriggerComp))
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return;
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timerTriggerComp.Delay = _random.NextFloat(comp.Min, comp.Max);
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}
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private void CycleDelay(OnUseTimerTriggerComponent component, EntityUid user)
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{
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if (component.DelayOptions == null || component.DelayOptions.Count == 1)
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