RNG timers for IEDs + small tweaks (#22099)

This commit is contained in:
Nemanja
2023-12-02 21:21:51 -05:00
committed by GitHub
parent e5b294af21
commit e2eb80c0fe
7 changed files with 55 additions and 3 deletions

View File

@@ -4,7 +4,6 @@ using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Player;
namespace Content.Server.Explosion.EntitySystems;
@@ -18,6 +17,7 @@ public sealed partial class TriggerSystem
SubscribeLocalEvent<OnUseTimerTriggerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<OnUseTimerTriggerComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAltVerbs);
SubscribeLocalEvent<OnUseTimerTriggerComponent, EntityStuckEvent>(OnStuck);
SubscribeLocalEvent<RandomTimerTriggerComponent, MapInitEvent>(OnRandomTimerTriggerMapInit);
}
private void OnStuck(EntityUid uid, OnUseTimerTriggerComponent component, EntityStuckEvent args)
@@ -114,6 +114,16 @@ public sealed partial class TriggerSystem
}
}
private void OnRandomTimerTriggerMapInit(Entity<RandomTimerTriggerComponent> ent, ref MapInitEvent args)
{
var (_, comp) = ent;
if (!TryComp<OnUseTimerTriggerComponent>(ent, out var timerTriggerComp))
return;
timerTriggerComp.Delay = _random.NextFloat(comp.Min, comp.Max);
}
private void CycleDelay(OnUseTimerTriggerComponent component, EntityUid user)
{
if (component.DelayOptions == null || component.DelayOptions.Count == 1)