Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working. * Fix powered state not syncing to client The client PowerReceiverSystem was abstract, which prevented it from running initialize. * Flip check so that it runs bigger checks first PowerDisabled skips the others. NeedsPower skips the receiving check. * Disallow changing Powered manually * Move Powered update to PowerReceiverSystem * Move appearance to event subscription * Move metadata component to AllEntityQuery * Cleanup * Move Powered update back to PowerNetSystem It's easier to use the EntityQueries and it dosen't need to be updated anywhere else. * Put appearance updating back * Move IsPowered to shared * Simplify IsPowered * Cleanup * Remove duplicate PowerChangedEvent PowerChangedEvent on ProviderChanged doesn't seem to be needed PowerChangedEvent gets raised by in update if the power state changes after a new provider is connected
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@@ -6,15 +6,18 @@ using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using Content.Shared.Power;
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using Content.Shared.Power.Components;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Server.Power.EntitySystems
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{
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public sealed class PowerReceiverSystem : EntitySystem
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public sealed class PowerReceiverSystem : SharedPowerReceiverSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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@@ -38,6 +41,8 @@ namespace Content.Server.Power.EntitySystems
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SubscribeLocalEvent<ApcPowerReceiverComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
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SubscribeLocalEvent<PowerSwitchComponent, GetVerbsEvent<AlternativeVerb>>(AddSwitchPowerVerb);
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SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentGetState>(OnGetState);
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_recQuery = GetEntityQuery<ApcPowerReceiverComponent>();
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_provQuery = GetEntityQuery<ApcPowerProviderComponent>();
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}
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@@ -140,14 +145,18 @@ namespace Content.Server.Power.EntitySystems
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args.Verbs.Add(verb);
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}
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private void OnGetState(EntityUid uid, ApcPowerReceiverComponent component, ref ComponentGetState args)
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{
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args.State = new ApcPowerReceiverComponentState
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{
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Powered = component.Powered
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};
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}
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private void ProviderChanged(Entity<ApcPowerReceiverComponent> receiver)
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{
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var comp = receiver.Comp;
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comp.NetworkLoad.LinkedNetwork = default;
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var ev = new PowerChangedEvent(comp.Powered, comp.NetworkLoad.ReceivingPower);
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RaiseLocalEvent(receiver, ref ev);
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_appearance.SetData(receiver, PowerDeviceVisuals.Powered, comp.Powered);
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}
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/// <summary>
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@@ -155,12 +164,10 @@ namespace Content.Server.Power.EntitySystems
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/// Otherwise, it returns 'true' because if something doesn't take power
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/// it's effectively always powered.
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/// </summary>
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/// <returns>True when entity has no ApcPowerReceiverComponent or is Powered. False when not.</returns>
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public bool IsPowered(EntityUid uid, ApcPowerReceiverComponent? receiver = null)
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{
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if (!_recQuery.Resolve(uid, ref receiver, false))
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return true;
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return receiver.Powered;
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return !_recQuery.Resolve(uid, ref receiver, false) || receiver.Powered;
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}
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/// <summary>
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@@ -192,5 +199,10 @@ namespace Content.Server.Power.EntitySystems
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return !receiver.PowerDisabled; // i.e. PowerEnabled
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}
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public void SetLoad(ApcPowerReceiverComponent comp, float load)
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{
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comp.Load = load;
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}
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}
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}
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