Toolshed (#17895)
* ogh * i should save my work * ogh * hhcdfhjbghshbxdfhghshc - lots of bugs in parsing still - invocation is a stub * expr parsing works * awawa * Saving work * Improve APIs a bit all around, add shortcuts. * awa * awa * AAAAAA * save work * Move shit to engine * lord * bql is kill * forgot the fucking bike rack * bql is kill for real * pjb will kill me * aughfhbdj * adgddf * gdsgvfvxshngfgh * b * hfsjhghj * a * tf you mean i have to document it * follow C# standards * Assorted cleanup and documentation pass, minor bugfix in ValueRefParser. * Start porting old commands, remove that pesky prefix in favor of integrating with the shell. * bw * Fix valueref up a bit, improve autocomplete for it. * awa * fix tests * git shut up * Arithmetic commands. * parse improvements * Update engine. --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.Toolshed;
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namespace Content.Shared.Administration
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{
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@@ -7,7 +8,6 @@ namespace Content.Shared.Administration
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/// Specifies that a command can be executed by any player.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
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[BaseTypeRequired(typeof(IConsoleCommand))]
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[MeansImplicitUse]
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public sealed class AnyCommandAttribute : Attribute
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{
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