Toolshed (#17895)
* ogh * i should save my work * ogh * hhcdfhjbghshbxdfhghshc - lots of bugs in parsing still - invocation is a stub * expr parsing works * awawa * Saving work * Improve APIs a bit all around, add shortcuts. * awa * awa * AAAAAA * save work * Move shit to engine * lord * bql is kill * forgot the fucking bike rack * bql is kill for real * pjb will kill me * aughfhbdj * adgddf * gdsgvfvxshngfgh * b * hfsjhghj * a * tf you mean i have to document it * follow C# standards * Assorted cleanup and documentation pass, minor bugfix in ValueRefParser. * Start porting old commands, remove that pesky prefix in favor of integrating with the shell. * bw * Fix valueref up a bit, improve autocomplete for it. * awa * fix tests * git shut up * Arithmetic commands. * parse improvements * Update engine. --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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Content.Server/NewCon/Commands/AdminDebug/ACmdCommand.cs
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34
Content.Server/NewCon/Commands/AdminDebug/ACmdCommand.cs
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using Content.Server.Administration;
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using Content.Server.Administration.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Syntax;
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namespace Content.Server.NewCon.Commands.AdminDebug;
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[ToolshedCommand, AdminCommand(AdminFlags.Debug)]
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public sealed class ACmdCommand : ToolshedCommand
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{
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[CommandImplementation("perms")]
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public AdminFlags[]? Perms([PipedArgument] CommandSpec command)
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{
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var res = _adminManager.TryGetCommandFlags(command, out var flags);
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if (res)
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flags ??= Array.Empty<AdminFlags>();
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return flags;
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}
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[CommandImplementation("caninvoke")]
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public bool CanInvoke(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] CommandSpec command,
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[CommandArgument] ValueRef<IPlayerSession> player
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)
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{
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// Deliberately discard the error.
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return ((IPermissionController) _adminManager).CheckInvokable(command, player.Evaluate(ctx), out var err);
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}
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}
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