Allows pickuppable animals to resist out of inventory (#7545)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
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29
Content.Server/Resist/CanEscapeInventoryComponent.cs
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29
Content.Server/Resist/CanEscapeInventoryComponent.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Analyzers;
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using System.Threading;
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namespace Content.Server.Resist;
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[RegisterComponent]
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public sealed class CanEscapeInventoryComponent : Component
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{
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/// <summary>
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/// How long it takes to break out of storage. Default at 5 seconds.
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/// </summary>
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[ViewVariables]
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[DataField("resistTime")]
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public float ResistTime = 5f;
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/// <summary>
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/// For quick exit if the player attempts to move while already resisting
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/// </summary>
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[ViewVariables]
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public bool IsResisting = false;
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/// <summary>
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/// Cancellation token used to cancel the DoAfter if the mob is removed before it's complete
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/// </summary>
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public CancellationTokenSource? CancelToken;
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}
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