Wide attacks on space, remove UseOrAttack.

This commit is contained in:
Pieter-Jan Briers
2020-05-03 14:26:49 +02:00
parent 5d7514674e
commit e2677bab51
7 changed files with 21 additions and 131 deletions

View File

@@ -39,8 +39,8 @@ namespace Content.Client.GameObjects.EntitySystems
base.Update(frameTime);
var canFireSemi = _isFirstShot;
var state = _inputSystem.CmdStates.GetState(ContentKeyFunctions.Attack);
if (!_combatModeSystem.UseOrAttackIsDown && state != BoundKeyState.Down)
var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
if (!_combatModeSystem.IsInCombatMode() && state != BoundKeyState.Down)
{
_isFirstShot = true;
_blocked = false;