Wide attacks on space, remove UseOrAttack.
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@@ -39,8 +39,8 @@ namespace Content.Client.GameObjects.EntitySystems
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base.Update(frameTime);
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var canFireSemi = _isFirstShot;
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var state = _inputSystem.CmdStates.GetState(ContentKeyFunctions.Attack);
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if (!_combatModeSystem.UseOrAttackIsDown && state != BoundKeyState.Down)
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var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
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if (!_combatModeSystem.IsInCombatMode() && state != BoundKeyState.Down)
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{
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_isFirstShot = true;
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_blocked = false;
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