Redirects :h to department radio channel for headsets (#13026)
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@@ -33,6 +33,8 @@ public sealed partial class ChatSystem
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{
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_keyCodes.Add(proto.KeyCode, proto);
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}
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}
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private void ShutdownRadio()
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@@ -45,6 +47,10 @@ public sealed partial class ChatSystem
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// TODO: Turn common into a true frequency and support multiple aliases.
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var isRadioMessage = false;
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RadioChannelPrototype? channel = null;
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// Check if have headset and grab headset UID for later
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var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) & TryComp<HeadsetComponent>(entityUid, out var _headsetComponent);
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// First check if this is a message to the base radio frequency
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if (message.StartsWith(';'))
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{
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@@ -54,11 +60,25 @@ public sealed partial class ChatSystem
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isRadioMessage = true;
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}
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// Check now if the remaining message is a targeted radio message
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// Check now if the remaining message is a radio message
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if ((message.StartsWith(':') || message.StartsWith('.')) && message.Length >= 2)
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{
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// Redirect to defaultChannel of headsetComp if it goes to "h" channel code after making sure defaultChannel exists
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if (message[1] == 'h'
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&& _headsetComponent != null
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&& _headsetComponent.defaultChannel != null
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&& _prototypeManager.TryIndex(_headsetComponent.defaultChannel, out RadioChannelPrototype? protoDefaultChannel))
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{
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// Set Channel to headset defaultChannel
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channel = protoDefaultChannel;
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}
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else // otherwise it's a normal, targeted channel keycode
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{
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_keyCodes.TryGetValue(message[1], out channel);
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}
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// Strip remaining message prefix.
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_keyCodes.TryGetValue(message[1], out channel);
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message = message[2..].TrimStart();
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isRadioMessage = true;
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}
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@@ -70,7 +90,8 @@ public sealed partial class ChatSystem
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if (message.Length <= 1)
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return (string.Empty, null);
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if (channel == null)
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// Check for headset before no-such-channel, otherwise you can get two PopupEntities if no headset and no channel
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if (hasHeadset & channel == null )
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{
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_popup.PopupEntity(Loc.GetString("chat-manager-no-such-channel"), source, source);
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channel = null;
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@@ -79,7 +100,7 @@ public sealed partial class ChatSystem
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// Re-capitalize message since we removed the prefix.
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message = SanitizeMessageCapital(message);
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var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) && HasComp<HeadsetComponent>(entityUid);
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if (!hasHeadset && !HasComp<IntrinsicRadioTransmitterComponent>(source))
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{
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@@ -2,6 +2,7 @@ using Content.Server.Radio.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Radio.Components;
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@@ -15,6 +16,15 @@ public sealed class HeadsetComponent : Component
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public readonly HashSet<string> Channels = new() { "Common" };
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// Maybe make the defaultChannel an actual channel type some day, and use that for parsing messages
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// [DataField("defaultChannel", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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// public readonly HashSet<string> defaultChannel = new();
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[DataField("defaultChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
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public readonly string? defaultChannel;
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[DataField("enabled")]
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public bool Enabled = true;
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@@ -23,6 +23,7 @@
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channels:
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- Common
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- Supply
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defaultChannel: Supply
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- type: Sprite
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sprite: Clothing/Ears/Headsets/cargo.rsi
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- type: Clothing
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@@ -39,6 +40,7 @@
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- Command
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- Common
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- Supply
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defaultChannel: Supply
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- type: Sprite
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sprite: Clothing/Ears/Headsets/cargo.rsi
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- type: Clothing
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@@ -61,6 +63,7 @@
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- Security
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- Service
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- Supply
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defaultChannel: CentCom
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- type: Sprite
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sprite: Clothing/Ears/Headsets/centcom.rsi
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- type: Clothing
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@@ -82,6 +85,7 @@
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- Security
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- Service
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- Supply
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defaultChannel: Command
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- type: Sprite
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sprite: Clothing/Ears/Headsets/command.rsi
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- type: Clothing
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@@ -97,6 +101,7 @@
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channels:
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- Common
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- Engineering
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defaultChannel: Engineering
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- type: Sprite
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sprite: Clothing/Ears/Headsets/engineering.rsi
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- type: Clothing
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@@ -113,6 +118,7 @@
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- Command
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- Common
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- Engineering
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defaultChannel: Engineering
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- type: Sprite
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sprite: Clothing/Ears/Headsets/engineering.rsi
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- type: Clothing
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@@ -128,6 +134,7 @@
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channels:
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- Common
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- Medical
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defaultChannel: Medical
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- type: Sprite
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sprite: Clothing/Ears/Headsets/medical.rsi
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- type: Clothing
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@@ -144,6 +151,7 @@
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- Common
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- Medical
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- Science
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defaultChannel: Science
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- type: Sprite
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sprite: Clothing/Ears/Headsets/medicalscience.rsi
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- type: Clothing
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@@ -159,6 +167,7 @@
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channels:
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- Common
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- Supply
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defaultChannel: Supply
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- type: Sprite
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sprite: Clothing/Ears/Headsets/mining.rsi
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- type: Clothing
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@@ -174,6 +183,7 @@
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channels:
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- Common
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- Science
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defaultChannel: Science
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- type: Sprite
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sprite: Clothing/Ears/Headsets/robotics.rsi
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- type: Clothing
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@@ -189,6 +199,7 @@
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channels:
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- Common
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- Science
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defaultChannel: Science
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- type: Sprite
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sprite: Clothing/Ears/Headsets/science.rsi
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- type: Clothing
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@@ -205,6 +216,7 @@
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- Command
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- Common
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- Science
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defaultChannel: Science
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- type: Sprite
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sprite: Clothing/Ears/Headsets/science.rsi
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- type: Clothing
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@@ -220,6 +232,7 @@
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channels:
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- Common
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- Security
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defaultChannel: Security
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- type: Sprite
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sprite: Clothing/Ears/Headsets/security.rsi
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- type: Clothing
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@@ -235,6 +248,7 @@
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channels:
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- Common
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- Service
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defaultChannel: Service
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- type: Sprite
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sprite: Clothing/Ears/Headsets/service.rsi
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- type: Clothing
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@@ -249,5 +263,6 @@
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- type: Headset
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channels:
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- Common
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defaultChannel: Common
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- type: Sprite
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sprite: Clothing/Ears/Headsets/base.rsi
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@@ -29,6 +29,7 @@
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- Security
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- Service
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- Supply
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defaultChannel: CentCom
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- type: Sprite
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sprite: Clothing/Ears/Headsets/centcom.rsi
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- type: Clothing
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@@ -49,6 +50,7 @@
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- Security
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- Service
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- Supply
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defaultChannel: Command
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- type: Sprite
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sprite: Clothing/Ears/Headsets/command.rsi
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- type: Clothing
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@@ -64,6 +66,7 @@
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- Command
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- Common
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- Medical
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defaultChannel: Medical
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- type: Sprite
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sprite: Clothing/Ears/Headsets/medical.rsi
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- type: Clothing
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@@ -79,6 +82,7 @@
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- Command
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- Common
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- Security
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defaultChannel: Security
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- type: Sprite
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sprite: Clothing/Ears/Headsets/security.rsi
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- type: Clothing
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@@ -94,6 +98,7 @@
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- Command
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- Common
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- Engineering
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defaultChannel: Engineering
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- type: Sprite
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sprite: Clothing/Ears/Headsets/engineering.rsi
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- type: Clothing
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@@ -109,6 +114,7 @@
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- Command
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- Common
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- Science
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defaultChannel: Science
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- type: Sprite
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sprite: Clothing/Ears/Headsets/science.rsi
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- type: Clothing
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@@ -124,6 +130,7 @@
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- Command
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- Common
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- Supply
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defaultChannel: Supply
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- type: Sprite
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sprite: Clothing/Ears/Headsets/cargo.rsi
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- type: Clothing
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@@ -138,6 +145,7 @@
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- type: Headset
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channels:
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- Syndicate
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defaultChannel: Syndicate
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- type: Sprite
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sprite: Clothing/Ears/Headsets/syndicate.rsi
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- type: Clothing
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