Redirects :h to department radio channel for headsets (#13026)

This commit is contained in:
Kupie
2023-01-01 00:20:04 -06:00
committed by GitHub
parent b3e523fcba
commit e2467bf858
4 changed files with 58 additions and 4 deletions

View File

@@ -33,6 +33,8 @@ public sealed partial class ChatSystem
{
_keyCodes.Add(proto.KeyCode, proto);
}
}
private void ShutdownRadio()
@@ -45,6 +47,10 @@ public sealed partial class ChatSystem
// TODO: Turn common into a true frequency and support multiple aliases.
var isRadioMessage = false;
RadioChannelPrototype? channel = null;
// Check if have headset and grab headset UID for later
var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) & TryComp<HeadsetComponent>(entityUid, out var _headsetComponent);
// First check if this is a message to the base radio frequency
if (message.StartsWith(';'))
{
@@ -54,11 +60,25 @@ public sealed partial class ChatSystem
isRadioMessage = true;
}
// Check now if the remaining message is a targeted radio message
// Check now if the remaining message is a radio message
if ((message.StartsWith(':') || message.StartsWith('.')) && message.Length >= 2)
{
// Strip remaining message prefix.
// Redirect to defaultChannel of headsetComp if it goes to "h" channel code after making sure defaultChannel exists
if (message[1] == 'h'
&& _headsetComponent != null
&& _headsetComponent.defaultChannel != null
&& _prototypeManager.TryIndex(_headsetComponent.defaultChannel, out RadioChannelPrototype? protoDefaultChannel))
{
// Set Channel to headset defaultChannel
channel = protoDefaultChannel;
}
else // otherwise it's a normal, targeted channel keycode
{
_keyCodes.TryGetValue(message[1], out channel);
}
// Strip remaining message prefix.
message = message[2..].TrimStart();
isRadioMessage = true;
}
@@ -70,7 +90,8 @@ public sealed partial class ChatSystem
if (message.Length <= 1)
return (string.Empty, null);
if (channel == null)
// Check for headset before no-such-channel, otherwise you can get two PopupEntities if no headset and no channel
if (hasHeadset & channel == null )
{
_popup.PopupEntity(Loc.GetString("chat-manager-no-such-channel"), source, source);
channel = null;
@@ -79,7 +100,7 @@ public sealed partial class ChatSystem
// Re-capitalize message since we removed the prefix.
message = SanitizeMessageCapital(message);
var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) && HasComp<HeadsetComponent>(entityUid);
if (!hasHeadset && !HasComp<IntrinsicRadioTransmitterComponent>(source))
{

View File

@@ -2,6 +2,7 @@ using Content.Server.Radio.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Radio.Components;
@@ -15,6 +16,15 @@ public sealed class HeadsetComponent : Component
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
public readonly HashSet<string> Channels = new() { "Common" };
// Maybe make the defaultChannel an actual channel type some day, and use that for parsing messages
// [DataField("defaultChannel", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
// public readonly HashSet<string> defaultChannel = new();
[DataField("defaultChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
public readonly string? defaultChannel;
[DataField("enabled")]
public bool Enabled = true;

View File

@@ -23,6 +23,7 @@
channels:
- Common
- Supply
defaultChannel: Supply
- type: Sprite
sprite: Clothing/Ears/Headsets/cargo.rsi
- type: Clothing
@@ -39,6 +40,7 @@
- Command
- Common
- Supply
defaultChannel: Supply
- type: Sprite
sprite: Clothing/Ears/Headsets/cargo.rsi
- type: Clothing
@@ -61,6 +63,7 @@
- Security
- Service
- Supply
defaultChannel: CentCom
- type: Sprite
sprite: Clothing/Ears/Headsets/centcom.rsi
- type: Clothing
@@ -82,6 +85,7 @@
- Security
- Service
- Supply
defaultChannel: Command
- type: Sprite
sprite: Clothing/Ears/Headsets/command.rsi
- type: Clothing
@@ -97,6 +101,7 @@
channels:
- Common
- Engineering
defaultChannel: Engineering
- type: Sprite
sprite: Clothing/Ears/Headsets/engineering.rsi
- type: Clothing
@@ -113,6 +118,7 @@
- Command
- Common
- Engineering
defaultChannel: Engineering
- type: Sprite
sprite: Clothing/Ears/Headsets/engineering.rsi
- type: Clothing
@@ -128,6 +134,7 @@
channels:
- Common
- Medical
defaultChannel: Medical
- type: Sprite
sprite: Clothing/Ears/Headsets/medical.rsi
- type: Clothing
@@ -144,6 +151,7 @@
- Common
- Medical
- Science
defaultChannel: Science
- type: Sprite
sprite: Clothing/Ears/Headsets/medicalscience.rsi
- type: Clothing
@@ -159,6 +167,7 @@
channels:
- Common
- Supply
defaultChannel: Supply
- type: Sprite
sprite: Clothing/Ears/Headsets/mining.rsi
- type: Clothing
@@ -174,6 +183,7 @@
channels:
- Common
- Science
defaultChannel: Science
- type: Sprite
sprite: Clothing/Ears/Headsets/robotics.rsi
- type: Clothing
@@ -189,6 +199,7 @@
channels:
- Common
- Science
defaultChannel: Science
- type: Sprite
sprite: Clothing/Ears/Headsets/science.rsi
- type: Clothing
@@ -205,6 +216,7 @@
- Command
- Common
- Science
defaultChannel: Science
- type: Sprite
sprite: Clothing/Ears/Headsets/science.rsi
- type: Clothing
@@ -220,6 +232,7 @@
channels:
- Common
- Security
defaultChannel: Security
- type: Sprite
sprite: Clothing/Ears/Headsets/security.rsi
- type: Clothing
@@ -235,6 +248,7 @@
channels:
- Common
- Service
defaultChannel: Service
- type: Sprite
sprite: Clothing/Ears/Headsets/service.rsi
- type: Clothing
@@ -249,5 +263,6 @@
- type: Headset
channels:
- Common
defaultChannel: Common
- type: Sprite
sprite: Clothing/Ears/Headsets/base.rsi

View File

@@ -29,6 +29,7 @@
- Security
- Service
- Supply
defaultChannel: CentCom
- type: Sprite
sprite: Clothing/Ears/Headsets/centcom.rsi
- type: Clothing
@@ -49,6 +50,7 @@
- Security
- Service
- Supply
defaultChannel: Command
- type: Sprite
sprite: Clothing/Ears/Headsets/command.rsi
- type: Clothing
@@ -64,6 +66,7 @@
- Command
- Common
- Medical
defaultChannel: Medical
- type: Sprite
sprite: Clothing/Ears/Headsets/medical.rsi
- type: Clothing
@@ -79,6 +82,7 @@
- Command
- Common
- Security
defaultChannel: Security
- type: Sprite
sprite: Clothing/Ears/Headsets/security.rsi
- type: Clothing
@@ -94,6 +98,7 @@
- Command
- Common
- Engineering
defaultChannel: Engineering
- type: Sprite
sprite: Clothing/Ears/Headsets/engineering.rsi
- type: Clothing
@@ -109,6 +114,7 @@
- Command
- Common
- Science
defaultChannel: Science
- type: Sprite
sprite: Clothing/Ears/Headsets/science.rsi
- type: Clothing
@@ -124,6 +130,7 @@
- Command
- Common
- Supply
defaultChannel: Supply
- type: Sprite
sprite: Clothing/Ears/Headsets/cargo.rsi
- type: Clothing
@@ -138,6 +145,7 @@
- type: Headset
channels:
- Syndicate
defaultChannel: Syndicate
- type: Sprite
sprite: Clothing/Ears/Headsets/syndicate.rsi
- type: Clothing