Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing * actually implement epinephrine and add it to the box * allow creating it * add it to nanomed * fig
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@@ -4,6 +4,7 @@ using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Components
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{
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@@ -11,7 +12,9 @@ namespace Content.Shared.Chemistry.Components
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public abstract class SharedHyposprayComponent : Component
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{
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public sealed override string Name => "Hypospray";
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public const string SolutionName = "hypospray";
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[DataField("solutionName")]
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public string SolutionName = "hypospray";
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[Serializable, NetSerializable]
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protected sealed class HyposprayComponentState : ComponentState
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