Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing * actually implement epinephrine and add it to the box * allow creating it * add it to nanomed * fig
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@@ -22,15 +22,15 @@ namespace Content.Server.Chemistry.Components
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent
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{
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[DataField("ClumsyFailChance")]
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[DataField("clumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ClumsyFailChance { get; set; } = 0.5f;
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[DataField("TransferAmount")]
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[DataField("transferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 TransferAmount { get; set; } = FixedPoint2.New(5);
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[DataField("InjectSound")]
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[DataField("injectSound")]
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private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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protected override void Initialize()
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