Open some windows non-centered to avoid covering the player (#24767)
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@@ -24,7 +24,7 @@ namespace Content.Client.Crayon.UI
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var crayonDecals = prototypeManager.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("crayon"));
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_menu.Populate(crayonDecals);
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_menu.OpenCentered();
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_menu.OpenCenteredLeft();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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