Add component query benchmarks (#21913)
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137
Content.Benchmarks/EntityQueryBenchmark.cs
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137
Content.Benchmarks/EntityQueryBenchmark.cs
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using BenchmarkDotNet.Attributes;
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using Content.IntegrationTests;
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using Content.IntegrationTests.Pair;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Item;
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using Robust.Server.GameObjects;
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using Robust.Shared;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Benchmarks;
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[Virtual]
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public class EntityQueryBenchmark
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{
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public const string Map = "Maps/atlas.yml";
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private TestPair _pair = default!;
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private IEntityManager _entMan = default!;
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private MapId _mapId = new MapId(10);
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private EntityQuery<ClothingComponent> _clothingQuery;
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[GlobalSetup]
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public void Setup()
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{
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ProgramShared.PathOffset = "../../../../";
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PoolManager.Startup(null);
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_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
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_entMan = _pair.Server.ResolveDependency<IEntityManager>();
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_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
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_pair.Server.WaitPost(() =>
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{
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var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
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if (!success)
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throw new Exception("Map load failed");
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_pair.Server.MapMan.DoMapInitialize(_mapId);
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}).GetAwaiter().GetResult();
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_clothingQuery = _entMan.GetEntityQuery<ClothingComponent>();
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// Apparently ~40% of entities are items, and 1 in 6 of those are clothing.
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/*
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var entCount = _entMan.EntityCount;
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var itemCount = _entMan.Count<ItemComponent>();
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var clothingCount = _entMan.Count<ClothingComponent>();
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var itemRatio = (float) itemCount / entCount;
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var clothingRatio = (float) clothingCount / entCount;
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Console.WriteLine($"Entities: {entCount}. Items: {itemRatio:P2}. Clothing: {clothingRatio:P2}.");
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*/
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}
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[GlobalCleanup]
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public async Task Cleanup()
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{
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await _pair.DisposeAsync();
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PoolManager.Shutdown();
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}
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[Benchmark]
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public int HasComponent()
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{
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var hashCode = 0;
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var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
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while (enumerator.MoveNext(out var uid, out var _))
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{
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if (_entMan.HasComponent<ClothingComponent>(uid))
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hashCode = HashCode.Combine(hashCode, uid.Id);
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}
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return hashCode;
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}
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[Benchmark]
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public int HasComponentQuery()
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{
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var hashCode = 0;
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var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
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while (enumerator.MoveNext(out var uid, out var _))
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{
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if (_clothingQuery.HasComponent(uid))
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hashCode = HashCode.Combine(hashCode, uid.Id);
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}
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return hashCode;
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}
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[Benchmark]
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public int TryGetComponent()
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{
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var hashCode = 0;
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var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
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while (enumerator.MoveNext(out var uid, out var _))
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{
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if (_entMan.TryGetComponent(uid, out ClothingComponent? clothing))
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hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
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}
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return hashCode;
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}
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[Benchmark]
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public int TryGetComponentQuery()
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{
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var hashCode = 0;
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var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
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while (enumerator.MoveNext(out var uid, out var _))
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{
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if (_clothingQuery.TryGetComponent(uid, out var clothing))
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hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
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}
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return hashCode;
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}
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/// <summary>
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/// Enumerate all entities with both an item and clothing component.
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/// </summary>
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[Benchmark]
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public int Enumerator()
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{
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var hashCode = 0;
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var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent, ClothingComponent>();
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while (enumerator.MoveNext(out var _, out var clothing))
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{
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hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
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}
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return hashCode;
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}
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}
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