Add component query benchmarks (#21913)

This commit is contained in:
DrSmugleaf
2023-12-15 20:45:52 -08:00
committed by GitHub
parent c1973930ec
commit e21073fd07

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@@ -0,0 +1,137 @@
#nullable enable
using System;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Shared.Clothing.Components;
using Content.Shared.Item;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Benchmarks;
[Virtual]
public class EntityQueryBenchmark
{
public const string Map = "Maps/atlas.yml";
private TestPair _pair = default!;
private IEntityManager _entMan = default!;
private MapId _mapId = new MapId(10);
private EntityQuery<ClothingComponent> _clothingQuery;
[GlobalSetup]
public void Setup()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(null);
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
_entMan = _pair.Server.ResolveDependency<IEntityManager>();
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
_pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
}).GetAwaiter().GetResult();
_clothingQuery = _entMan.GetEntityQuery<ClothingComponent>();
// Apparently ~40% of entities are items, and 1 in 6 of those are clothing.
/*
var entCount = _entMan.EntityCount;
var itemCount = _entMan.Count<ItemComponent>();
var clothingCount = _entMan.Count<ClothingComponent>();
var itemRatio = (float) itemCount / entCount;
var clothingRatio = (float) clothingCount / entCount;
Console.WriteLine($"Entities: {entCount}. Items: {itemRatio:P2}. Clothing: {clothingRatio:P2}.");
*/
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
[Benchmark]
public int HasComponent()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_entMan.HasComponent<ClothingComponent>(uid))
hashCode = HashCode.Combine(hashCode, uid.Id);
}
return hashCode;
}
[Benchmark]
public int HasComponentQuery()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_clothingQuery.HasComponent(uid))
hashCode = HashCode.Combine(hashCode, uid.Id);
}
return hashCode;
}
[Benchmark]
public int TryGetComponent()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_entMan.TryGetComponent(uid, out ClothingComponent? clothing))
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
[Benchmark]
public int TryGetComponentQuery()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_clothingQuery.TryGetComponent(uid, out var clothing))
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
/// <summary>
/// Enumerate all entities with both an item and clothing component.
/// </summary>
[Benchmark]
public int Enumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent, ClothingComponent>();
while (enumerator.MoveNext(out var _, out var clothing))
{
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
}