Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Runtime.Remoting;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -25,11 +26,11 @@ namespace Content.Server.GameObjects.Components.Interactable
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[RegisterComponent]
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[ComponentReference(typeof(ToolComponent))]
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[ComponentReference(typeof(IToolComponent))]
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public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct
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public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private IServerNotifyManager _notifyManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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public override string Name => "Welder";
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@@ -45,10 +46,11 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// </summary>
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public const float FuelLossRate = 0.5f;
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private bool _welderLit = false;
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private WelderSystem _welderSystem;
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private SpriteComponent _spriteComponent;
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private SolutionComponent _solutionComponent;
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private bool _welderLit;
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private WelderSystem _welderSystem = default!;
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private SpriteComponent? _spriteComponent;
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private SolutionComponent? _solutionComponent;
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private PointLightComponent? _pointLightComponent;
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[ViewVariables]
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public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
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@@ -80,6 +82,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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Owner.TryGetComponent(out _solutionComponent);
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Owner.TryGetComponent(out _spriteComponent);
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Owner.TryGetComponent(out _pointLightComponent);
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}
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public override ComponentState GetComponentState()
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@@ -99,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
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}
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private bool TryWeld(float value, IEntity user = null, bool silent = false)
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private bool TryWeld(float value, IEntity? user = null, bool silent = false)
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{
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if (!WelderLit)
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{
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@@ -132,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// <summary>
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/// Deactivates welding tool if active, activates welding tool if possible
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/// </summary>
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private bool ToggleWelderStatus(IEntity user = null)
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private bool ToggleWelderStatus(IEntity? user = null)
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{
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var item = Owner.GetComponent<ItemComponent>();
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@@ -141,7 +144,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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WelderLit = false;
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// Layer 1 is the flame.
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item.EquippedPrefix = "off";
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_spriteComponent.LayerSetVisible(1, false);
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_spriteComponent?.LayerSetVisible(1, false);
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if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
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PlaySoundCollection("WelderOff", -5);
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_welderSystem.Unsubscribe(this);
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return true;
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@@ -155,7 +161,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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WelderLit = true;
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item.EquippedPrefix = "on";
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_spriteComponent.LayerSetVisible(1, true);
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_spriteComponent?.LayerSetVisible(1, true);
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if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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return true;
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@@ -189,12 +198,11 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (!HasQuality(ToolQuality.Welding) || !WelderLit)
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return;
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_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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if (Fuel == 0)
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ToggleWelderStatus();
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Dirty();
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}
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public SuicideKind Suicide(IEntity victim, IChatManager chat)
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@@ -208,5 +216,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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chat.EntityMe(victim, Loc.GetString("bashes {0:themselves} with the {1}!", victim, Owner.Name));
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return SuicideKind.Brute;
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}
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public void SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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Dirty();
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}
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}
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}
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