Spawn point system.
Hey we can place spawn points on the map now instead of hardcoding them! Spawn points are simply invisible bare bones entities.
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39
Content.Client/Commands/DebugCommands.cs
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39
Content.Client/Commands/DebugCommands.cs
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using Content.Shared.GameObjects.Components.Markers;
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using SS14.Client.Interfaces.Console;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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namespace Content.Client.Commands
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{
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internal sealed class ShowMarkersCommand : IConsoleCommand
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "togglemarkers";
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public string Description => "Toggles visibility of markers such as spawn points.";
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public string Help => "";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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bool? whichToSet = null;
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foreach (var entity in IoCManager.Resolve<IEntityManager>()
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.GetEntities(new TypeEntityQuery(typeof(SharedSpawnPointComponent))))
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{
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if (!entity.TryGetComponent(out ISpriteComponent sprite))
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{
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continue;
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}
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if (!whichToSet.HasValue)
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{
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whichToSet = !sprite.Visible;
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}
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sprite.Visible = whichToSet.Value;
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}
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return false;
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}
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}
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}
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