@@ -118,7 +118,7 @@ public sealed partial class DungeonSystem
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// go BRRNNTTT on existing stuff
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if (clearExisting)
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{
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var gridBounds = new Box2(Vector2.Transform(Vector2.Zero, roomTransform), Vector2.Transform(room.Size, roomTransform));
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var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform));
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_entitySet.Clear();
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// Polygon skin moment
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gridBounds = gridBounds.Enlarged(-0.05f);
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